NickelBomber
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Posts posted by NickelBomber
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On 12/18/2019 at 9:45 PM, DStaal said:
Actually, the solution is fairly simple:
Leave, the come back. Or quicksave and then reload.
The nice looking attachment pieces (actually, they're fairings) will load upon scene load. It's just when they're first attached via KIS (this is KIS, not KAS) that they don't load.
That did the trick, awesome! Thank you very much
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Greetings! I'm starting to build a base on the Mun by launching in a few pieces at a time and I've noticed that attaching items via KAS doesn't seem to create the same pretty looking attachment nodes as shown in the VAB. Do you know of any way to re-create these nice looking attachments between pieces with KAS? Here is a picture illustrating the connection nodes in question: https://imgur.com/a/ElvHnVy
I was thinking of creating a bunch of miniature bases connected by Flex-o-tubes if it's not possible but I don't think it would look quite as nice as a bunch of trusses running between hubs XD
Thanks,
Nickel Bomber
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2 hours ago, HansAcker said:
Air pumps (in the external ECLSS Module) inflating SSPX parts on the ground (on Kerbin) works for me. The pod's pressure control plus Nitrogen does not.
That did the trick for me too! Nitrogen + ECLSS works in orbit (albiet slowly), while the air pump works when grounded on kerbin (and presumably Laythe).
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Greetings!
I'm testing out a few space stations designs on the ground before I launch them into orbit and for some reason the nitrogen in the tanks doesn't get used to pressurize the habitat. If multiple things are trying to pressurize or de-pressurize the existing atmosphere seems to bounce around between habitats but never goes to 100%. I've uninstalled all of the mods except for Kerbalism, KerbalismConfig, CommunityResorces and ModuleManager and this problem still persists. Am I missing something crucial for how to pressurize a habitat?
Example pictures: https://imgur.com/a/gTjIzZh
Thanks!
Nikel Bomber
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Greetings!
I created a base on Minmus and I'm running into some problems trying to build any rockets. For some reason after selecting the rocket the GUI became gray interface with only the button "Highlight pad" and no further option to start / cancel building the rocket. This error code also seems to show up a bunch of times in the KSP log file:
[EXC 19:29:47.919] NullReferenceException: Object reference not set to an instance of an object
ExtraplanetaryLaunchpads.ELBuildWindow.RequiredResources ()
ExtraplanetaryLaunchpads.ELBuildWindow.WindowGUI (Int32 windowID)
UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
[ERR 19:29:47.919] GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)Here is a picture of the problem:
SpoilerHere is a list of all the mods I have installed:
Spoiler000_ClickThroughBlocker
001_ToolbarControl
B9PartSwitch
CommunityCategoryKit
CommunityResourcePack
CommunityTechTree
CryoEngines
CryoTanks
DeployableEngines
DMagicOrbitalScience
DMagicUtilities
DynamicBatteryStorage
EasyVesselSwitch
ExtraplanetaryLaunchpads
HeatControl
JSI
KAS
KerbalAtomics
KerbalEngineer
KIS
MechJeb2
ModuleManager.3.1.3.dll
ModuleManager.4.0.2.dll
NavyFish
NearFutureAeronautics
NearFutureElectrical
NearFutureElectricaNTRs
NearFutureLaunchVehicles
NearFutureProps
NearFuturePropulsion
NearFutureSolar
NearFutureSpacecraft
PlanetaryBaseInc
PreciseNode
RealPlume
RealPlume-Stock
REPOSoftTech
SCANsat
ScienceAlert
ScienceRelay
SmokeScreen
Squad
SquadExpansion
ThunderAerospace
TriggerTech
UniversalStorage2
WildBlueIndustries
[x] Science!Has anyone experienced a similar issue and / or know what might be the problem?
Thanks!
Nickel Bomber
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8 hours ago, NickelBomber said:
I didn't realize the antennas had to be extended for this to work, everything works when both vehicles extend antennas. Sorry for the trouble!
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I can't seem to get the button to appear for Science Relay. I've started a new testing career and set up a few test vehicles to transmit data between each-other but no combination of science modules or antenna seems to work. Am I missing something?
Vehicle Image:
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
in KSP1 Mod Releases
Posted
The audio clip that happens when you lose signal can get rather annoying if you are time warping in and out of signal areas multiple times a second, is there any way to disable that specific audio clip?