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NickelBomber

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Posts posted by NickelBomber

  1. On 12/18/2019 at 9:45 PM, DStaal said:

    Actually, the solution is fairly simple:

    Leave, the come back.  Or quicksave and then reload.

    The nice looking attachment pieces (actually, they're fairings) will load upon scene load.  It's just when they're first attached via KIS (this is KIS, not KAS) that they don't load.

    That did the trick, awesome! Thank you very much :D

  2. Greetings! I'm starting to build a base on the Mun by launching in a few pieces at a time and I've noticed that attaching items via KAS doesn't seem to create the same pretty looking attachment nodes as shown in the VAB. Do you know of any way to re-create these nice looking attachments between pieces with KAS? Here is a picture illustrating the connection nodes in question: https://imgur.com/a/ElvHnVy

    I was thinking of creating a bunch of miniature bases connected by Flex-o-tubes if it's not possible but I don't think it would look quite as nice as a bunch of trusses running between hubs XD

    Thanks,

    Nickel Bomber

  3. 2 hours ago, HansAcker said:

    Air pumps (in the external ECLSS Module) inflating SSPX parts on the ground (on Kerbin) works for me. The pod's pressure control plus Nitrogen does not.

    That did the trick for me too! Nitrogen + ECLSS works in orbit (albiet slowly), while the air pump works when grounded on kerbin (and presumably Laythe). 

  4. Greetings!

    I'm testing out a few space stations designs on the ground before I launch them into orbit and for some reason the nitrogen in the tanks doesn't get used to pressurize the habitat. If multiple things are trying to pressurize or de-pressurize the existing atmosphere seems to bounce around between habitats but never goes to 100%. I've uninstalled all of the mods except for Kerbalism, KerbalismConfig, CommunityResorces and ModuleManager and this problem still persists. Am I missing something crucial for how to pressurize a habitat?

    Example pictures: https://imgur.com/a/gTjIzZh

    Thanks!

    Nikel Bomber

     

     

     

     

  5. Greetings!

    I created a base on Minmus and I'm running into some problems trying to build any rockets. For some reason after selecting the rocket the GUI became gray interface with only the button "Highlight pad" and no further option to start / cancel building the rocket. This error code also seems to show up a bunch of times in the KSP log file:

     

    [EXC 19:29:47.919] NullReferenceException: Object reference not set to an instance of an object
        ExtraplanetaryLaunchpads.ELBuildWindow.RequiredResources ()
        ExtraplanetaryLaunchpads.ELBuildWindow.WindowGUI (Int32 windowID)
        UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID)
        UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style)
    [ERR 19:29:47.919] GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced)

    Here is a picture of the problem: 

    Spoiler

    2qYn1dS.png

    Here is a list of all the mods I have installed:

     

    Spoiler

    000_ClickThroughBlocker
    001_ToolbarControl
    B9PartSwitch
    CommunityCategoryKit
    CommunityResourcePack
    CommunityTechTree
    CryoEngines
    CryoTanks
    DeployableEngines
    DMagicOrbitalScience
    DMagicUtilities
    DynamicBatteryStorage
    EasyVesselSwitch
    ExtraplanetaryLaunchpads
    HeatControl
    JSI
    KAS
    KerbalAtomics
    KerbalEngineer
    KIS
    MechJeb2
    ModuleManager.3.1.3.dll
    ModuleManager.4.0.2.dll
    NavyFish
    NearFutureAeronautics
    NearFutureElectrical
    NearFutureElectricaNTRs
    NearFutureLaunchVehicles
    NearFutureProps
    NearFuturePropulsion
    NearFutureSolar
    NearFutureSpacecraft
    PlanetaryBaseInc
    PreciseNode
    RealPlume
    RealPlume-Stock
    REPOSoftTech
    SCANsat
    ScienceAlert
    ScienceRelay
    SmokeScreen
    Squad
    SquadExpansion
    ThunderAerospace
    TriggerTech
    UniversalStorage2
    WildBlueIndustries
    [x] Science!

    Has anyone experienced a similar issue and / or know what might be the problem?

     

    Thanks!

    Nickel Bomber

  6. 8 hours ago, NickelBomber said:

    I can't seem to get the button to appear for Science Relay. I've started a new testing career and set up a few test vehicles to transmit data between each-other but no combination of science modules or antenna seems to work. Am I missing something?

    Vehicle Image: FKcf6vZ.jpg

     

    I didn't realize the antennas had to be extended for this to work, everything works when both vehicles extend antennas. Sorry for the trouble!

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