officernickwilde
Members-
Posts
14 -
Joined
-
Last visited
Reputation
2 Neutral-
Yea, the mod Im using allow me to lock the struts (so that they wont give after as the pressure increases), which solved the problem but the craft also starts sliding as I use the Drill-O-Matics disallowing me to use time warp meanwhile (exiting the craft with 1 of my kerbals allow me to use timewarp however, but the sliding is still kind of annoying) Currently landing on Eve: https://imgur.com/a/b5btHNn
-
I just tried another setup for the second stage using a engine plate replacing my adapter tank, but it appears weaker than the adapter tank and breaks in the first stage https://imgur.com/a/QgMshG0 (first image showting the engine plate setup and the second showing the adapter tank setup) I also tried putting a RoveMax on the hull of the second stage fuel tanks and using its SAS system in the first stage but it didn't keep the ship closely to as stable as using the cockpits SAS (The name might tell why) and if I disactivate gimbals the ship looses control
-
Thanks again, I already have a decoupler in the size of the fuel tanks, but Im unsure what size the joint I have connected it to is In the middle stage I use a S4 sized adapter that adapts to 5 smaller joints (unsure of what sizes) (you can see the aerodynamic hull surrounding the joints on the picture) Idk how to fit Vector engines at the second stage without changing from the S4 joint size without simply side attaching the vector engines Maybe disactivating the gimbal for the first stage vector engines and attaching oxi+fuel powered RCS engines to the second stage body would fix the bending problem?? Closer image on the middle body: https://imgur.com/a/QgMshG0 (second image)
-
Worked, its not completely anchored in the shell tho, it still bends a bit, but not close to as much as before <3 It still bends where I have my second row of engines tho, ideas? https://imgur.com/a/yYkIiZ1 Thanks for all the responds so far, I got the Drill-O-Matic and the Convert-O-Tron working <3
-
Thanks! Didn't realize I could do that. Its an outer space explorer, it will go as far as the fuel takes it Also under the shield I added is the upper part of the original rocket, so nothing is yet changed there (from the science lab and above) Now the largest problem with the vessel is its extra weight, it can just barely lift itself when it first launches, but at least it do lift itself
-
No, when I designed the bottom part of the rocket I had not yet researched larger joint decouplers, so I went with like mk1 decouplers Anyway Thanks for your feedback, I already use struts (lots of struts), however I don't have autostruts and I have no idea how to check my TWR, and yes, a part of my upper stage is 4 mk1 tanks in a row So meanwhile I gathered answers I had a second look on available engines suitable for my rocket and replaced all my engines with vector engines and replaced the entire lower area with just vector engines and some larger fuel tanks https://imgur.com/a/Cyo2ZWk (second image) I also added a shield at the top to move all the drag towards the back of the vessel <3 Flies ok now (a little heavy during launch, starting at like 5 m/s, but at least it files) Also all my answers have to be moderated so it takes a while for my messages to reach the forum page