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Silverbreez
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Posts posted by Silverbreez
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Hi all, I\'ve searched but have came up dry on how to do this. I\'m like to edit the exhaust flame textures on a few mods I have, and specifically the size of them. how would I do this, or where in the cfg file would I look for the right values to change?
thanks!
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not sure why, but every time i try to build a 2m based rocket or 3m based rocket it tips over or explodes on the pad immediately.. and I can\'t get it to launch. is the launch tower causing this? or what can I do to use the novapunch parts to build a custom design, but not pull an Apollo 1 every time i try to launch.
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Hi all,
Here\'s an all-stock heavy lift rocket to get into LKO with either a ton of fuel to mess with in LKO or fuel for a Munar transfer & landing complete with fully fueled lander on board. it does use the AR202 autopilot which makes liftoff & LKO a breeze, but once in orbit you\'re on your own for Munar transfer & orbit. happy flying!
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Here\'s my .14.1 stock parts Mun rocket & lander. makes it to Munar orbit & landing with a ton of fuel left.. unfortunately my rocket building skills are better than my munar landing skills so i\'ve never landed in one piece yet. but I know I can get there
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Hi all, newbie to the forums & KSP.. but longtime Orbiter veteran and armchair rocket scientist. happy flying!
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I\'ve taken it to LKO a bunch of times, and also given the auto-ascent gets you into orbit well I\'ve had enough fuel in the gimbaled stage to do a TMI Burn .. I made it to the Mun once, and got into orbit, but sadly all hope was crushed when I crashed the lander onto the surface..
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Hi Guys, newbie to the forums, and to KSP, but rapidly finding myself hopelessly addicted to this wonderful little game. So here\'s my shot at stock-parts mashed into a Launch vehicle. I modeled it loosely after the Delta IV rockets. and it works wonderfully using the AR202 auto-ascent system.
It has (4) strap-on solid boosters, that fire in pairs, followed by (2) liquid fuel strap on boosters, and a Liquid fueled core that fire as the '1st' stage, followed by a single gimbaled Liquid fueld engine for the '2nd' stage, and then finally a smaller ascent / descent engine with a small tank on the lander / crew stage with 8 landing legs for redundancy / durability.
Enjoy!
editing effects for existing parts
in KSP1 Mod Development
Posted
bummer![:(](//kerbal-forum-uploads.s3.us-west-2.amazonaws.com/emoticons/default_k_sad.gif)