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macska122

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Posts posted by macska122

  1. 3 hours ago, Shadowmage said:

    Yes.

    Specifically, dry mass = massOfResources + (massOfResources * tankageMassFactor * tankageMassModifier)

    Where 'massOfResources' is the full mass of the resources based on the tank volume, 'tankageMassFactor' is a global configuration parameter (or per-part-type?), and 'tankageMassModifier' is a per-part-instance modifier that is set by adjusting the 'tank type' in the configuration GUI.

    Lighter resources will generally have lighter tank dry masses.

    You need to provide the inflatable habs with some 'RocketParts' in order to inflate them once they are launched.  They are launched in a compact form, and need further equipment in order to be brought online.  If you right-click on the part, it should tell you the mass/qty of resource needed.

    I'm not familiar with FE, so sorry, can't offer any input there.

    No, there are no real gameplay differences between aerozine and LFO;  SSTU doesn't use engine ignitions, nor does LFO boil-off, so the only practical differences in an otherwise stock game are the physical properties (density), and cost of the resource (more than LFO).

    thx for the reply and keep up the good work this one of my favorite mods for ksp 

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