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Dreamkruiser

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  1. Is anyone looking into this? I just tried docking with a station around Gilly, did not use time warp out of fear, but after failing to dock for about 5 minutes the station started to gradually move itself away from the controlled vehicle... hello?! what. Yes that's something else, both vessels were targeting their respective docking ports and still couldn't make the connection. Yes I'm on Xbox, I know, that's my first problem...
  2. I haven't been able to find anything about this yet, and I haven't run any tests because it's easier in zero G. Has anyone attempted clipping different sized docking ports together to basically make a universal docking port? I already have a couple vessels in orbit with this concept but have yet to use them.
  3. I'm glad it's not just me. Are you telling me to avoid time warp into range of another craft? Time warping to just outside of phyaics range should be safe? I did notice on the most recent bug encounter it was radial out, when I used quick switch to another vessel that one started to do the same exact thing. I was able to counter the bugs velocity change with a small craft I was trying to dock to an orbital station, docking worked but then the bug affected the entire craft. Time warp is really the only thing that makes this game playable, I hope they can figure this out.
  4. I'm hoping someone else has had an issue with the target vessel accelerating away once you get within a few hundred meters. This has happened with at least two rendezvous, 200 meters plus, slowing down to a few m/s then the target vessel just shoots off to some ridiculous Ap and probably a new Pe that is at Kerbins surface. Nothing seems to help except reloading.
  5. Autostruts work after VAB? Which setting would I use since they are in line with each other?
  6. Thanks for the advice, and thank you OHara for putting up a pic. I realized shortly after asking, this would be an acceptable solution. Sorry it's been a few days but I've had to work on other contracts since these 3 are breaking the bank, I can't wait to put up a shot of this ridiculous vessel. One more concern about the same project, when I dock the two engine modules I'll be building, how do I ensure rigidity because docking rings flex a lot, like I said it's 75 meters long and when it's all assembled I'll have about 6 rings. I don't really want it "slithering" to Duna or succumb to the Kraken
  7. I am constructing a three ship vessel so I can complete 3 Duna contracts with one Duna window but I can't send up everything at once so I am assembling everything in orbit. I would like to attach multiple nuclear engine/fuel pods radially since linear doesn't make sense on a vessel that's 75 meters long... I would prefer to prefab these engine units using symmetry of 4 then decouple the center in orbit creating a donut then slip it over my Duna vessel. I have concerns about this working because I used 2 rings to attach two modules together on a different vessel and only one docked correctly and at a slight angle which is why I want to prefab this engine donut, to ensure all engines are parallel to each other. There lies the largest issue though, how do I get all 4 rings to connect and if impossible, how do I dock the engines 100% parallel to the main vessel. I also do not have a leveled engineer in case you wanted to bring that as an option. Thank you
  8. Thanks folks for everything on this particular issue. Descending was way easier when I reduced my outwardmost engine to 89%, I was even able to pull off a suicide burn, however after a dozen attempts or so the best case scenario is my fist section laying on it's side with all peripherals attached. No matter how smooth I came down it always fell on a side, but it should be easier to get it upright than land perfect. Thanks again
  9. Thank you for all the great tips, I've been stewing on it all day. I'll end up trying all of these and might just ditch the cabin and find a way to land it another way, attaching it on the surface is a problem which is why I did it in orbit. My descent ship has 3 engines, does anyone think I could I perhaps change the slider in one or two engines to force more thrust to the off center side?
  10. I am attempting to land a base module on the mun, but instead of having rockets on the module I am lowering it by having it attached to a docking ring on the bottom of a descent vehicle. The bottom unit with landing legs is a hitchhiker unit with a crew cabin docked at 90 degrees and has a couple of antennas attached, so I know it's off center, but I thought not enough to be a huge problem. Using RCS and SAS set to retrograde I can descend successfully until about 100 to 200 meters, and less than 50 m/s relative to surface then the craft starts to kick around and it's impossible to get it lined up before hitting the surface. Full throttle prograde does no good because of the imbalance and the outcome is the same. Any idea how to compensate, that hopefully doesn't include removing the attached crew cabin? Maybe I can send another engine out there and attach it to the crew cabin?
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