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bicycle vacuum brick

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Posts posted by bicycle vacuum brick

  1. On 1/20/2019 at 1:31 PM, eddiew said:

    If anyone's still paying attention, the 1.4.1 version of this mod seems to work just fine in 1.6.1 - at least, my customised parts using ESLD beacon modules are zipping my craft between them.

    For some reason, it didn't work until I installed Interstellar Fuel Switch. Maybe it was always a dependency and I just didn't notice, or maybe I've done something very odd with my install.

    Of note for people starting a new career, https://spacedock.info/mod/835/FTL Drive Continued looks very similar and is up to date with 1.6

     

     

    On 6/4/2018 at 3:15 PM, Booots said:
      On 6/4/2018 at 8:39 AM, Kaa253 said:

    If I remember correctly this mod once gave a warning popup if you tried to jump with some cargo such as kerbals or karborundum that required the Heisenkerb compensator? 

    It now seems to throw an exception at that moment saying something about .OrbitDriver.Renderer not found?

      Hide contents

    MissingFieldException: Field '.OrbitDriver.Renderer' not found.
      at ESLDCore.ESLDHailer.BeaconInterface (Int32 GuiId) [0x00000] in <filename unknown>:0 
      at UnityEngine.GUILayout+LayoutedWindow.DoWindow (Int32 windowID) [0x00000] in <filename unknown>:0 
      at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, Int32 instanceID, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 

    Sorry, I know it is a very poor bug report :(

     

    I get this same exception when selecting a beacon to jump to from the beacon interface, but nothing happens after that. Do any of you remember how you got it working in 1.6.1? I tried with and without IFS but it made no difference.

    Alternatively, is there a compilation tutorial? I would try my hand at patching if I can do it without complicated environment setup.

     

     

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