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[object Object]
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Posts posted by [object Object]
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There is, but that's not what I'm trying to do.
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Is there any way to build crafts that are in 1.12's subfolders? They don't seem to show up in the EL build gui. For example, in this screenshot, Atlas is not in EL's craft list.
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Is there a way to set an acceleration limit for engines (such as the Daedalus) during timewarp acceleration? For example, set an acceleration of 1 g, and the engine would throttle down to maintain that acceleration. I've tried using kRPC to constantly set the throttle or engine thrust limiter, but neither updates during timewarp acceleration.
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Do you know of a different .stl exporter that can do that or a way to make the built in one work? Or, is there a way to separate the craft collection into its individual parts?
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Is there a way to export an imported .craft as a .stl? I figured it out with .mu, but not .craft. Serious blender noob sorry
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Seems to be working now, thanks for the speedy fix!
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I'm getting this error when I try to import a .craft file:
For some crafts nothing appears, for others small random(?) objects appear:
.mu files give a similar error, but seem to import properly.
[1.12] Extraplanetary Launchpads v6.99.3
in KSP1 Mod Releases
Posted
I'm down to give it a shot, I just don't have any experience writing KSP mods (or C#, for that matter) so it probably won't be very good![:) :)](//kerbal-forum-uploads.s3.us-west-2.amazonaws.com/emoticons/default_k_smiley.gif)