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Jbailey23

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Posts posted by Jbailey23

  1. 13 hours ago, Lisias said:

    Welcome. Well, you almost did it. You need to unpack the ModuleManager DLL into GameData directly, and then you unzip the Ubiozur zip on the desktop, and move just UbioWeldingLtd into GameData, like this:

    55jUCsq.png

    The 2.5.3 kinda works on 1.7.3. I remembering fixing some bugs on my fork, but you will need to install dependencies to use it.

    In both ones, you will have some problems on welding parts with Variants (as the fuel tanks). I think it will be more productive to use 1.5.1 for welding, but then you would need to copy some textures from zdeprecated into the original place (SXT from LGG has a script that does that for you).

    akz0B5a.png

     

    Let me know if you need some more help! Weld safe! :P

    finally working, thank you so much!

  2. 4 hours ago, Lisias said:

    Use ModuleManager 3.1.3. Something changed on MM 4, and Ubioweld didn't coped very well.

    Thank you for the quick reply. I deleted the old module manager and downloaded 3.1.3 as you said and it's still not working. the box for the weld icon pops up, however its white and not clickable.

     

    Sorry for the crappy quality, but here's some photos

    https://photos.app.goo.gl/kBZaK89Kb4KuHFrY6

     

  3. 4 hours ago, UomoCapra said:

    The Mun Launch Site is not currently available on PC. Would you like to see this launch site in a future update? 

    Personally, I believe a Mun site would lose a lot of beginners interest because it takes out the biggest milestone for every beginner (getting to the Mun).

    However if we were able to "build" a Mun base that would peak my interest! For example, land particular Mun base parts on the moon (hoping it would be EXCEPTIONALLY difficult) to build the base, then be able to use it from there on out. 

    Maybe something like this could be used to build a base anywhere we want? Again, with extreme difficulty

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