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Patriot9330

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Posts posted by Patriot9330

  1. I recently started up my kerbal Space Program, its been a while. I tried to start CKAN and i keep getting this error and for the life up me i have tried everything.

    I have moved the game folder

    I have given full permissions to CKAN in the Game properties of the security tab

    I have tried to start it in Admin mode and still nothing

     

     

    Unhandled Exception: System.UnauthorizedAccessException: Access to the path 'C:\Users\Patriot\AppData\Local\CKAN\config.json' is denied.

       at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)

       at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

       at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)

       at System.IO.StreamWriter.CreateFile(String path, Boolean append, Boolean checkHost)

       at System.IO.StreamWriter..ctor(String path, Boolean append, Encoding encoding, Int32 bufferSize, Boolean checkHost)

       at System.IO.File.InternalWriteAllText(String path, String contents, Encoding encoding, Boolean checkHost)

       at CKAN.Configuration.JsonConfiguration.SaveConfig()

       at CKAN.Configuration.JsonConfiguration.set_DownloadCacheDir(String value)

       at CKAN.GameInstanceManager.TrySetupCache(String path, String& failureReason)

       at CKAN.GameInstanceManager.LoadCacheSettings()

       at CKAN.CmdLine.MainClass.Execute(GameInstanceManager manager, CommonOptions opts, String[] args)

       at CKAN.CmdLine.MainClass.Main(String[] args)

     

  2. 3 minutes ago, Electrollama said:

    Can you specify which stock craft(s) had this problem? I think I had a similar issue with custom crafts.

    I started a new science mode and tried launching a simple Sputnik (I haven't tried the stock craft). I gave up after several attempts and re-designs because of the problem you mentioned, and I consider myself an experienced player. This would no doubt be frustrating to new players who try using the Stayputnik.

    I think the issue in my case was drag at the top of the ship, where the radial size went from "tiny" to "small". Any small deflection would result in a large torque. The preferred orientation when falling was retrograde. If this was the issue, it makes sense that my manned crafts didn't have this problem. Fairings or an adapter would probably fix this, but they're unlocked much later in the tech tree. Slower ascent might also help. I had Aerodynamics quality set to "Low", which might play a role.

    I tried several of the stock ships including the Science Jr and Kerbal X and some of my own designs that I know works every time. And the same thing happens in 1.7.0, I start to drift and lose control. I was planning looking into the Aerodynamics settings as well once I get time. I have no idea what could of changed between 1.6 and 1.7

  3. 2 hours ago, Patriot9330 said:

    I have noticed since the update to 1.7.0 that my designs and stock ships, at every launch with SAS engaged around 3500-5000 meters that the ship starts drift left or right off course and becomes uncontrollable. it doesn't matter if I change the fuel flow or make it not top heavy, I get the same results every time. and these designs I have used for the last couple of years and they worked without error.

    is anyone else having this problem?

    I reinstalled Kerbal Space Program in 1.7.0 and ran stock game, and tested a stock ship and the same thing keeps happening. the ship gets around 3500-5000 meters and starts to drift off and I lose complete control. So I reinstalled Kerbal Space Program again but this time I ran 1.6.1 with the same ship and flew without any error.

  4. I have noticed since the update to 1.7.0 that my designs and stock ships, at every launch with SAS engaged around 3500-5000 meters that the ship starts drift left or right off course and becomes uncontrollable. it doesn't matter if I change the fuel flow or make it not top heavy, I get the same results every time. and these designs I have used for the last couple of years and they worked without error.

    is anyone else having this problem?

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