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Posts posted by splatn't™
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does the multiplayer version of this mod only work with lmp 0.25 and ksp 1.9 or would it work with 1.11?
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i sent an application, i just want to join this to get squad vehicles
username is 'thahek'
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*sweats in kerbal powers*
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On 2/2/2020 at 11:12 AM, KerikBalm said:
But have dres and eeloo got their makeovers too? We mustn't forget them
Dres? What Dres?
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On 1/12/2020 at 12:44 AM, Jeb-head-mug kerman said:
Craft has to be able to take-off and land horizontally in one piece
looks like the ol' big stick with wings wont work this time around...
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12 hours ago, Mephisto81 said:
I think Stratzenblitz just set a new record:
circular, not just any orbit
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4 hours ago, Bej Kerman said:
Let's also not forget that ReStock has been doing this but much better. How does a development team fall behind their modders?
Well, yes some may prefer the more "realistic" part style of ReStock, this is a preference. Anyway, a hollow/no boatail variant with the turbopump exhaust at the top would look like it could delete any small nation from face of Kerbin.
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38 minutes ago, SnailsAttack said:
wow. that is so much worse than the original mainsail. have you... seen a rocket engine before? because i have seen individual plastic legos with twice the detail and believability.
maybe try using a reference image while modeling and texturing this thing. the old mainsail and new skipper at least have some greeble on them.
Given how this engine is a BE-4 of sorts, i would expect to have all the turbopumps and piping and then a boatail variant to add on. However, I see none of this. Compared to the new Skipper and old Mainsail, this looks awful. C’mon guys.
(in my opinion)
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On 9/5/2019 at 1:38 AM, dave1904 said:
No.
No.
Not at all.
That's saying that a company should do everything for free, not pay its workers, have awful working conditions, no benefits, or anything of the like.
If you mean that early adopters not getting charged, it is a different company with no affiliation to Squad. For no reason should they give away a product that they have been working on for over a year to someone who got the game early.
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9 minutes ago, Jeb-head-mug kerman said:
Ummm, the rules say that the aircraft has to fly, and to make it clearer I looked up the definition of flying and it is 'moving or able to to move through the air with wings'. Which I don't think your entry does.
laughs in small delta wings
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Check out the BAD-T V ruleset for a good ruleset.
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anna oop sksksksk no decouplers ignore the jump cuts it all makes sense and no cheats 100% stock thank you mhmm and who needs to make a plane
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1 hour ago, Zeiss Ikon said:
For extra credits, the challenge could be done in Realism Overhaul...
oh no
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Wen trying to open the files i get "database error" on the host site. Hmmph.
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54 minutes ago, SuicidalInsanity said:
That said, I have been quietly putting together the stuff needed for a WWI contest - weapons & engines pack, a modded BDAc for things like syncro-gears and magazine fed weapons, MM part mass tweaks - that I can make available if someone else wants to host a WWI contest. Ruleset is still up in the air, though, mainly from not knowing how to price things in a balanced manner, so that would still need to be figured out.
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So, after this, will we have another 1946 competition or a 1950s-1960s or just a good ol' waiting period for us to enjoy? or maybe a WWI comp that'd be neat
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Fly Safe...
And if you ship aint flying safe, try switching SCE to Auxiliary
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Also, the flying tank properties of my TH-C was unintentional, however, the turning properties and survival length reflect that well.
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Are visual mods allowed?
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I will claim the KSRO instead of KNSA.
[1.9.1] BDArmory Continued v1.3.4 & BDArmory Multiplayer [17/09/2021]
in KSP1 Mod Releases
Posted
alright, i'll try and get it working on my 0.27 /1.11 lmp server and report my findings