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croviking

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Posts posted by croviking

  1. On 12/31/2023 at 12:30 AM, Mushylog said:

    I thought of this as a feature, but yes it can be annoying sometimes. Especially when creating maneuvers. I think the lock icon, like AP and PE have (the Ascending/Descending nodes also have it) is a good idea. I sometimes lock these name-bubbles to look at the altitude of certain vehicles, so I definitely would like to keep that feature.

    If it's a feature it's inconsistent with the other features you mentioned as they work on the right click.

  2. 6 hours ago, DavidAF said:

    I also hope that all of you at PD have a discipline on these forums to view only the first page of comments. Anything beyond that seems to be an indictment of human devolution and has little in common with the original post; you know, really morale destroying stuff - nobody seeking progress wants that.

    Unfortunately, this is on the 3rd page of comments and hopefully but unfortunately, the dev team won't be reading it. Much less this reply. :D
    But yeah, I'm with you in this hope.

    While so many complain, my aim here is to balance it out a bit and give praise to what HAS been accomplished so far, which is a lot.

  3. Yeah, noticed that, too. Quite often.

    1 minute ago, JoeSchmuckatelli said:

    sometimes the Tracking Station shows Ike and Gilly instead of the planet names

    The map does allow you to click on the satellites and mark them as targets, if you're lucky or skillful enough to find them, but more often than not, I'm neither skillful nor lucky enough to find the planets without zooming and panning a lot.

  4. 2 hours ago, Jacke said:

    That's also true for KSP1.  Those who launch both games either directly or through an alternate launcher like CKAN, not using Steam at all, don't show up on the Steam numbers.

    Yep. I have only about 900 hours of gameplay in Steam, and countless thousands more through CKAN that won't show up in Steam.

  5. 4 minutes ago, Lisias said:

    Since I didn't see any update (yet) on Steam's News page for the game, neither found any new manifest on SteamDB, I'm assuming the patch was not issued yet, and so anything that wasn't working on Launch Day is still not working today.

    So unless KSP2 has some kind of backdoor to inject fixes transparently (what, frankly, may render to PD a huge process on the civilised World, Europe in special), I don't see how you can make such affirmation.

    Is your KSP2 today any different form the one that was launched last Feb 24? If yes, where did you got it? If no, how can you affirm that things are working now?

    35 minutes ago, BmB said:

    new UI, the new parts, the music, the tutorials etc. But you can't, because none of it works.

    The things listed here worked from day 0.

    Instead of spending hours digging what you think the reply was to, maybe spend a minute and check the previous message to see what the reply is actually to.

     

     

  6. 4 minutes ago, JoeSchmuckatelli said:

    Can't tell from your vid - but did you have farings on that craft?

    I don't bother with fairings but I did make some dubious decisions while placing the landing legs on the craft as they didn't have quite enough height to clear the engine. Could be messing with the center of mass.

    Sorry for quick and dirty descriptions, have to be somewhere else soon. :D

    I'll investigate deeper when I return.

  7. 2 minutes ago, BmB said:

    KSP2 has no modding support, which is worrying. The mods you see now are done using hacks originally developed for japanese porn games.

    Modding support is on the roadmap, and today, whatever means are being used, people are learning, researching, gathering knowledge on things beneath the surface which will inevitably help them guide the developers on what they need to provide for modding, and what resources can be utilized to that end.

  8. 19 minutes ago, Wyleg said:

    Great link!

    I particularly love this part:
    "Early Access is a tool to develop your game with the community by giving them access to your title before it is officially released. You should think hard about whether it is a fit for your game."

    And in my opinion, I think it is the right fit and the right timing for this game, despite people being loud about wanting a finished product.

    4 minutes ago, Wyleg said:

    Nothing really changes with the game released in Febuary in rough state or if it releases later in more polished state. But the benefit of having a game on our hands early is not a bad thing, I'm imagining player's feedback can only help to shape the further development into better state.

    Exactly!

    Another benefit of Early access is that modders get to officially start digging deeply to do what they do best!

  9. Basically what I wrote in the Title. I don't think it's related to the SAS problem.

    I tried two short engine bursts to see if it helps. First one didn't, second nearly identical one may have coincided with the issue automatically resolving itself. Hard to reproduce. I will try loading the same savegame in different scenarios (straight after starting a game, after playing a while) to see if it happens again.

    Here's a short video

     

  10. I loaded a save game to find my craft shaking uncontrollably - doesn't seem to be a physics problem with the craft/SAS, but with the entire universe. Nothing got broken tho, it stopped on its own after a few seconds. Anyone experienced something similar. Searching the forum gives me a mixed set of KSP 2 and KSP 1 results...

    Here's a vid anyway.

     

  11. 2 hours ago, Lisias said:

    No. They are a really frustrated user that really love the game and are losing the hope and doing whatever they can in a less than ideal attempt to get heard in the hopes this could change something.

    They need someone to hear them and to explain to them why things may not be so bad as it appears, why the people they think is the responsible for the mess may not be and, so, they are only making things more harsher for the dev that they need to be - what ends up increasing the risks of things going to the south. Something that I'm almost sure it's not what's they want, because - look - they didn't asked for the refund, they are yelling for the fix!

    Dude, this Fellow Kerbonaut didn't asked for a refund. They are fighting for something they want badly, and bickering with them will not improve things - au countraire, will cement the conviction that the ship is going to capsize.

    They need someone to talk with them acknowledging where they are right, where they are wrong, in a way that doesn't sounds like a spin doctor hired to save the Company's face on the Internet.

    You don't ask a paying customer "Are you a dev? A QA tester?", this never ends well. Sooner or later the dude will be, and so they will chew you and your team to their colleagues on the field, trashing the company's reputation - and when not, they will just give you the finger, taking their money back and giving it to your competition.

    While telling everybody why they decided to do so.

    Do you want this game to succeed or not?

    Yes, I want this game to succeed, that's why I bought it KNOWING WELL IN ADVANCE that it is going to be Early Access, so I didn't expect half the things to work, and was not disappointed. I knew exactly what I signed up. I'm having a lot of fun just enjoying the Kerbal way of doing this and it's epic. It's exactly what KSP 2 was supposed to be. Following all the official announcements I was well informed of what to expect. The team has been open and transparent the whole time.

    I don't know what announcement channels were you and Fellow Kerbonaout reading, but somehow you expected a fully functional game at launch even though for months everything was pointing towards a buggy early release but we get to jump on the early rocket and we get to help fixing it.
    What gives you any impression that the developer team doesn't want those fixes just as badly as the rest of us do? Because obviously you think they have no clue what state the game is in and somehow, magically your screaming will fix things? When the bug fixes come out you get to say "yeah, because we told them to fix that"?

    Apart from some glitches and misoptimizations, we got a completely rebuilt Kerbol system and rockets we can build today to explore it and modders get to start working on the amazing things they do - for you unproductive screamers. Thank you for your valuable insight. We should all send the money to you guys because your screaming is what makes the game run better.

  12. This is an epic voyage of Bob "the Viking" Kerman going to the Mun and back in an attempt to secure more snacks to Kerbin-kind.

    We encountered some problems along the way, some wobbly design, but nothing show-stopping (apart from a couple close calls).

    We also fought the dread of eternal darkness in an interesting twist of events involving an entire planet doing its best to hide the local star! 
    "Kerbolar Eclipse ruined the photo-op, but the lack of light where it's supposed to be made me think that I'm just where I need to be for the most optimal burn home." - Bob Kerman to the lokal newspapers, probably

    We did not find any snacks on the Mun yet, but we will keep trying, as well as other planets and their satellites! Space Vikings are always hungry...




     

  13. My "letter issue" of the day was when Valentina was standing on top of the vehicle on Minmus, I went to save the game and named it "Landed on minmus", and as I was typing that Valentina jumped off the lander into the space above minmus as soon as I hit the spacebar.
    You can see it in this video - timestamped.

     

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