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Desor

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Everything posted by Desor

  1. Yes, money never is a problem in my games too. It is about realism for me. Nobody in the real world would just throw space garbage wherever they want. By the way, is there are a mod what add garbage prohibited areas on the planet? Like cities or something like it. It would be great if there will be a game option to punish a player for 'bad' debris landings, for example, fines. @linuxgurugamer Thank you for an answer. Is it mod works well in 1.7.1? As I said the last version what can be found on magico13 git is for 1.4.0. https://github.com/magico13/StageRecovery/releases
  2. I am a little bit confused. Could stage recovery be installed on 1.7.1? Or I should take an earlier game version. I have checked github, the latest build is for 1.4.0
  3. I start to google and found out that you are an author of several good mods. First of all, thank you for your community contribution! May I ask you the same question that I already asked:
  4. Ok. Then can you said what of proposed by your mods uses better approach? If you know that, could you please share your opinion? As far as I understand the best approach is to create several "bubbles". Also I should check suggestions thread, cause in my opinion it should be in game mechanic.
  5. Ok. And what is the size of unmodified physics range? Can I expand it somehow? The perfect decision would be if it is possible to run several physics calculated areas. Do you know is such modifications already exist? Or can it be done through modification of game settings files?Forgot to mention:Game version 1.7.1Platform Windows 10 x64
  6. I don't know whether it is well known issue. I want to recover my boosters so I placed a parachutes on them. Parachutes opened as I suppose and I can land the debris, but only if I always change camera focus between used boosters and main vehicle. If I don't do it game just doesn't recalculate speed for debris. And they counted like crashed into Kerbin. I read that game tend to delete all debries that a lower than 22 km of altitude. Is it the consequence of that mechanism? And if it is, is it possible to make game always recalculate speed of all parts at least while main vehicle doesn't destroyed / landed / higher than some orbit (for instance 400 km in pe)? Game version: 1.7.1 Platform: Windows 10 x64
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