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tofeur84

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Everything posted by tofeur84

  1. KSP 2 My sepcs : W10 Pro 22H2 Gigabyte B550 AORUS PRO V1.0 BIOS F15C AMD Ryzen 5 3600X 6-Core 3.80 Ghz AM4 Nvidia GeForce RTX 2070 Super 16 Go Ram Display : Asus VG32V Deploying a satellite around Mun, go back to vab to build another ship, saving game then exit game. loading the last save game : freeze on "loading vessel", if waitting a long time : black screen loading the last but one save game : ok, but game centered on the satellite, very fast rotating vessel then dismantled , I meet the Kraken. Create a new campain, empty, and just save. copying last build vessel from the folder of the previous campain to the folder of the new one Can open the last save new campain, so the last vessel was not the case of corrupted save game
  2. KSP 2 My sepcs : W10 Pro 22H2 Gigabyte B550 AORUS PRO V1.0 BIOS F15C AMD Ryzen 5 3600X 6-Core 3.80 Ghz AM4 Nvidia GeForce RTX 2070 Super 16 Go Ram Display : Asus VG32V 1- Into VAB, rocket build with a RC-HL02, but warning about vessel without any control system 2- launching rocket (multiples tests) : once no control, once another time control ok. Random behavior replicated several time. 3- after a launch with control from ground to orbit, when decoupling (TD-50), 1st stage to 2nd by space bar tap => loss all vessel control No kerbal onboard, only the RC-HL02
  3. Hi, I'm sorry you have misled by "chop'otron", it's a French way to talk about "docking port". I never used mod's part.
  4. Hi, I suggest 3 improvements : 1- Chop'otron and the grapple cannot be added to a programmed sequence. There is no hook or other means of gripping added with the DLC. So we can determine what a crane is going to do, for example, to carry out such maneuver (to deploy, to catch a part via a docking, to deposit in another place), but it is impossible to ensure that a dock is done automatically, it has to be done manually 2- no “stop point” or “pause” that can be integrated into the sheduled sequence, so you have to add a long time period or all the positions of the various parts remain identical to allow you to have time to click on a dock to decouple and rejoin with that of your crane. So 1+2, it's not good, not usefull. 3- last point very annoying, you add the parts in the programming, but impossible to change the order of the parts (from top to bottom of the kal1000 screen), so if you notice that you put your third piston before the second, it is more difficult to establish the prog of positions by parts. Or you can do it all over again... Sorry fort my poor english, French user. Nicolas.
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