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Flightless Bird
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Lost in Translation
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Having the same issue (STILL), and noticed that it's only happening in the SPH. If I switch editors over to the VAB, then the servos work. So, I'm thinking that it's a bug. It'd be really nice if they fixed this quicker... *Edit: just had the same issue happen in the VAB...
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I'm also having this issue. And it's also in the SPH. Getting really tired of it too... Considering that Squad's known about it for months, I don't know how it isn't fixed yet.
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MechJeb is not working on KSP 1.8
Lazarus MonkeyMan replied to MoonTRX's topic in KSP1 Mods Discussions
As of today, this issue still persists. It's the only mod that creates this problem. -
She's not perfect, but she flies...
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Not the birthday party kind- but the dirigible kind! We could design a floating- neutrally buoyant- base for drifting around Eve, Duna, or Laythe! Perhaps even an electric pump part that would need to be powered by electricity- and reserve tanks that could pump the gas from themselves to the balloon part to control buoyancy. Kind of an inflate to rise, deflate to lower deal. Any takers? *Edit: How about we also tie in ISRU- with a special tiny converter that only creates gasses: one for each of the atmospheric types. Just in case you need to top off the tanks.
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I have a similar design that I got to work super well- but it involves the KAL-1000... Assign your rotor torques and blade authority to the KAL, change the duration from "5" to "100" (to simulate 0%-100%). Then, assign that KAL to your main throttle. Now- here's the tricky part: one blade set's authority should always be set to negative, and the other positive. (You'll have to experiment to find which is which... sorry!) Also, With a rear rotor higher than the front one (how I built mine), the front blades are usually 7-10% lower than the back ones. This video helped me a lot- but it's long. If you want to skip to the part about how to set up the KAL, skip to about 28 min. I should also add: the only time I've had an issue with rolling (not pitch) is from an unbalanced craft. Even just the .3 tons of a large science arm were enough to force my craft to veer to the side if left alone. The only way I could think to effectively fix it was to attach a radial ore tank to the opposite side, then fiddle with the ore-load to get the trim correct. Good luck!
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Rover Time Warp Kraken?
Lazarus MonkeyMan replied to Lazarus MonkeyMan's topic in KSP1 Gameplay Questions and Tutorials
Thanks! It's just blowing my mind because I've never had this issue before. Never got a warning message either. Even at 1x, the wheels are stuttering like I've never seen before- even on old craft I've driven all over Duna/Laythe with that had no issues with earlier. Was it some kind of update? -
Rover Time Warp Kraken?
Lazarus MonkeyMan replied to Lazarus MonkeyMan's topic in KSP1 Gameplay Questions and Tutorials
Thanks! However, it's all wheels- including the big XL3s that don't really dampen. And my issue isn't happening when I exit time warp, it's happening during. I've noticed that while driving in normal time, the wheels look like they're skittering- kinda jittery motion that doesn't really affect anything; but when I start to warp, she completely explodes. No issues with turning. I'm thinking I may have accidentally switched over to physics warp? How can I tell? -
I don't know if this is the right spot for this question because I don't know if this is a technical question- or if the game was updated and everyone's is like this. The issue I'm having is any rover I build, with any type of wheels, will flip way out when running at timewarp. The wheels spaz out, and it flips my craft every time. Is this just me?
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If at first you violently explode, try try again!
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Sea-Level Flameout on boat
Lazarus MonkeyMan replied to Lazarus MonkeyMan's topic in KSP1 Gameplay Questions and Tutorials
Finally got a semi-stable hydrofoil!