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Guywithpants

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Everything posted by Guywithpants

  1. I would assume that the most effective way would be to somehow time your tilting so perfectly that you stay right with the Ap. Basically, you\'d need to take a LONG time to pitch over completely. My guess would be to get only a few thousand meters up then very slowly pitch over, so that by the time you\'re leaving the atmosphere you\'re nearly horizontal. I think the key here is patience, above all else.
  2. Favorite cheese would either be Mozzarella or Brie.
  3. Damn, that\'s a hard-hitting video. I definitely agree we should try to spread it.
  4. It uses the eject tower from Sunday punch. The rest is vanilla though I'm pretty sure.
  5. It LOOKS (sort of) like a Saturn V, and it flies, but certainly not as far or as reliably. The SRBs are needed. Press space 3 times, and the explosion of them gets the big thing going.
  6. Really? Did you put the throttle all the way up? That's the only way to get it started.
  7. Actually, the SAS design isn't showing up to be attached... I'm not sure why, I've saved it and all that.
  8. Well I can't make it only liquid and keep the fuel left over in orbit, because I'd have to scale down to 3 engines at the bottom instead of five, and that would also make 3 tanks on top too heavy of close to to heavy for it. I can put SAS modules on the SRBs if it's a problem for some.
  9. That was on purpose. I didn't need them, flies straight as a bullet for me.
  10. This is the Velox OR1, another ship I've built. It's brought up to speed by five liquid fuel engines and then five subsequent SRBs, and it requires no SAS modules other than one at the top. It's ridiculously stable. Will get you about 1 fuel tank to work with once in orbit if piloted correctly, more than enough for anyone. I have not attempted this yet, but it's also likely escape capable, though it may come just short.
  11. And uh... why are there only 2 other stages in the picture? This has like what, 5 stages or something?
  12. The wobbling is normal, it may bob back and forth but in my experience it hasn't ever tipped completely over.
  13. Started out with speedy ship mk. 1 which got me just over 4000 m/s, then kept on tweaking it and fiddling with the weight I pulled up, and with a bit of piloting practice I've brought it up to an impressive 6975 m/s. Here's a video of it in action: Hope you guys like it. And now attached is mk. 15, this one can go 7151.5 m/s. No video on this one but I do have a picture of the end product for you guys. It's the same thing but with a fourth fuel tank at the final stage. And now the next one is ready, this one's gotten up to 7513 m/s. It's been added as an attachment.
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