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MarkOak

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Everything posted by MarkOak

  1. Hi, I'm trying to use a joystick with KSP but I'm not being able to adjust the axes. The joystick, a Microsoft SideWinder Force Feedback 2, although old is perfectly recognized by Windows 7 - I can calibrate it, all 3 axes working perfectly, smoothly all course from one extreme to the other, also the throttle (only strange thing is that it is read inverted), the hat in 8 directions and all the 8 buttons. But inside KSP the behavior is strange. During setup at settings/input screen, when clicking on Primary button for Pitch, Roll and Yaw axis it seems a little unstable when trying to recognize what axis I'm selecting. But trying to move slowly to the extremes I could select them, identified as "joy0.1", "joy0.2" and "joy0.0". The throttle was easily identified as "joy0.3" (no difficulty), as was the hat. The attribution of the 8 buttons worked well. Going to the game, the buttons work perfectly, but from analog controls only the throttle works well - using the Invert option it works smoothly from 0 to 100% as expected. But the 3 axes have strange behavior. Looking to the display in the lower left corner, having the joystick in neutral position (let's call it 50% position), all arrows (pitch, roll and yaw) point to the lower extreme (roll and yaw to the left and pitch down) - let's call it "0%" for this explanation. Moving the controls I can see that if moving to the other extreme (let's call 100%) the arrows go also to the other extreme, and when returning the control slowly they obey, but like as being in a different scale (multiplying the movement x2) - when the control is at 75% position the arrow is already in the middle (50%), and when I reach the middle of the control course (50%) the arrow reaches the other extreme (0%). After this point, when moving the control from 50% to 0%, the arrows jump to the maximum extreme and remains there, ignoring all this half of joystick’s course. In other words, half of joystick course (one side) controls the axis from 0-100%, and the other half (the other side) is ignored. The behavior is exactly the same on all 3 axes. I tried to adjust it using the trimmers (ALT+A, S, D, W, Q, E) and could "bring" the position of arrows to the middle when joystick was in neutral position, but it was just a shift to the other side, it continued responding just to half of the course of the joystick. Of course that the game becomes uncontrollable with this behavior. Any idea of what is happening, or if there is some way to correct this incorrectly reading of the joystick position by the game? Thanks and regards! PS: KSP 1.7.3.2594, no MODs.
  2. Hi, I just bought it straight from the official website (two days ago), and chose the direct version for PC (NOT STEAM, because I don't like to be tied to third party platforms that may discontinue support at their will). The order process worked well, but some issue in the shop process prevented them to deliver the download link immediately, even my payment had been approved immediately. I contacted support and in the next day they released the download link. PS: I didn't realize that this post was too old. jnbspace probably is already a veteran...
  3. Thank you Gargamel! I'm already exploding some Kerbals... Glad that it allows to retry... I realized about the versions and downloaded both 1.2.2 and 1.7.3, but as you suggested I installed just the last one, and will keep checking versions when trying mods, and will try CKAN as well. Make a separate installation for these experience is a good idea. Currently I'm following the tutorials and trying to dominate the views and controlling the vessels... ;-)
  4. Hello, thank you! This morning they sent this message in reply to a message I sent yesterday via website: "Your order has been received and is currently being held for review by our accounting department. The review process is for your security and can take up to 72 hours maximum, but is usually complete within 24 hours or less." But a few hours later they released the access to the download. I still think the process was too archaic, as required some sort of manual review and liberation. As I mentioned that the payment, usually the most frequent problem, was authorized immediately, so no hold should be expected... But, now it is time to install and start fun. Thank you for the welcome and help!! :-) PS: Abusing a little bit, should I just install latest version 1.7.3 “Room to Maneuver”? I watched a video about mods recommending version 1.2.2 to be compatible with them. I have no intention to mod right now, as I'm just beginning, but I'd like to have the Solar System real planets in the future...
  5. Thank you for the reply again. Ok, possibly its a temporary issue, so the solution is to watch some more videos and wait... ;-)
  6. Hi, thank you for the reply! About one hour ago, now. PS: I know it seems not too long, but online purchases usually are realtime, immediate (after payment approval, what happened already)... I hope it is not necessary to wait someone go to the office on Monday to release pending orders... ;-)
  7. Hi, I just purchased Kerbal Space Program (really planning to play all night after watching several videos on YouTube), but even after purchase and payment approved by my bank (just received confirmation from them by e-mail) I did not receive any confirmation of the purchase or link for download from the Digital Store. Is it normal they be so slow?? A bit disapointing, these online sales should be immediate these days... Thanks and regards! PS: registration and confirmation by e-mail to access this forum worked ok, just the purchase has no reply.
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