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Jimd0586

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  1. Morning! (from west coast USA anyway!) I have played KSP on and off since about 2017 and just got back into it when I dusted off my desktop. I got a Duna lander onto the planet and then back into orbit but not enough fuel home. So I am sending a rescue mission with engineer to give them more fuel and repack parachutes. Money isnt an issue, and I know I don't need 8,000 delta v but damn if I cant get more fuel efficient rockets. I dont have a picture of my current rocket but does anyone have suggestions on a good 9,000 delta v design? I assume lots of stages?
  2. Hey all. First post here and a KSP enthusiast albeit, a newb. So to start off, I admit I have a weaker computer: a 2015 MacBook air with just 4 GB RAM and 1.6 ghz intel i5 I believe... possibly an i7. KSP ran fine at first with the usual expected occasional slowdown. I added a few mods over the last week:: EVE, Kerbal Engineer Redux, MechJeb, some other atmospheric graphic enhancements like planet shine, I can't remember them all right now but can get a list if needed. I also have placed about 10 satellites and space stations in various orbits. (I originally had three satellites for a geosynchronous orbit around Kerbin but had to increase it to 5 as a few started catching up on one another... although I thought they were are pretty good orbits). That said, in the last two days I have noticed the game slowing down more and more. I cannot tell if it is the number of craft in various orbits in the game or the mods I have installed (or the computer but I can't upgrade at the moment). While the information I have provided is sparse, what is the bigger culprit you think? Number of craft I have flying or the mods? Thanks!
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