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Pichixox

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Everything posted by Pichixox

  1. HI, I love the mod, but... I don't understand the local and planetary warehouse options on the container parts. Does it have to be set up somehow specifically to be able to transfer resources between vessels ? Like I have a Minmus base that I'm trying to do research on and I have to regularly ship snacks tier-4 there but when I land in the proximity of the base I can only transfer fuel to the ship, but would like to transfer the snacks to the base. I've played tens of hours with this mod and I am unable to make this work. Any help appreciated.
  2. Is it possible that I tried building something using a part from an incompatible mod ? My mod list: B9 Part Switch (B9PartSwitch v2.10.1) BetterBurnTime (BetterBurnTime 1.9.1) ClickThrough Blocker (ClickThroughBlocker 0.1.7.2) Community Category Kit (CommunityCategoryKit 4.3.0.0) Community Resource Pack (CommunityResourcePack 1.2.0.0) Easy Vessel Switch (EVS) (EasyVesselSwitch 1.11) Extraplanetary Launchpads (ExtraPlanetaryLaunchpads 6.6.2.0) Kerbal Attachment System (KAS 1.4) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.6.0) Kerbal Inventory System (KIS 1.22) Kerbal Planetary Base Systems (KerbalPlanetaryBaseSystems v1.6.9) Kethane Mining (Kethane 0.10.2) Module Manager (ModuleManager 4.0.3) Near Future IVA Props (NearFutureProps 1:0.5.1) Progressive Colonization System (ProgressiveColonizationSystem v1.0.6) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.2.1) Toolbar (Toolbar 1:1.7.22.2) I'm quite new to KSP modding so I appologize if that's the case.
  3. Hi, I just tried bulding my first vessel on an orbital station and when it finished I pressed the "Finalize construction" button and the game froze. It happens every time I try after reloading the game. I have the 6.6.2.0 version with 1.7.3 KSP. Sorry if it has been solved before but I could not find it in the last few pages of this thread.
  4. Ok so I built an orbital station with hydroponics lab and I have one biologist and one scientist (both tier 5) and I have thousands of units of fertilizer and snacks but it says that the progress from teir0 to teir1 will take 5k days. What am I doing wrong ? Or is that intentional ? Edit: Also it's not maiking any snacks. It says I have 1 snack0 unused capacity and <none> production.... Why ? I have the fertilizer a biologist so I should be making some snacks tier0, right ?
  5. Hi, I really like your mod but I have a question regarding the Extraplanetary Launchpads. Is that a soft dependecy or is it included ? Since CKAN did not show it as a dependency. If I download EL will it work out of the box as described ? Also I just started playing with this mod (a new game of course) but the minimum extra snacks I could take was 100. I would like to see an option to take less in the early game I had to haul the big container on top of my first Mun lander. Perhaps some small snack pack to be put into Kerbal Inventory System slot at least as a soft dependency ? Thanks again for the hard work
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