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Checkers

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  1. The Engineer's Report will show the dimensions of a vessel as if the wings are of the of the default wing size (as in the big square), even if I trim the wings down. But if the wings are bigger than the default wing size, then the Engineer's Report will read the accurate dimensions of the vessel. Is there something I'm missing?
  2. I've been wanting to play RSS/RO KSP for awhile. Can an Intel Core i3-10100 CPU @3.6GHz with 8 GB of ram run it well enough to play? I've always had trouble with the specs of different CPU's and whatnot.
  3. I have a hauling contract requesting me to put a RT-5 "Flea" engine into flight above Kerbin with certain speed and altitude parameters. I can reach these parameters with ease, with all of the requirements in the contract having the green light next to them. So the problem is that the first requirement, having a RT-5 "Flea" engine on the craft, does not have a green light next to it, even though the craft does have a RT-5 "Flea" engine. (I just completed a mission testing a "Spark" engine and I completed that without any problems.) I couldn't find a problem similar to this, I play on Enhanced Edition and I have been playing with the Breaking Ground DLC for about a week or so and I haven't had this problem before. It wouldn't bother me to decline the mission, just wanted to bring attention to this problem if it is a glitch or bug of sorts. Has anybody had a problem similar to this and/or know a solution? If a screenshot is needed, I'll be happy to give a few and I'll take up another hauling contract if I get one to see if it happens with more than just this one contract. Thanks Y'all!
  4. Thank you all! I was way overthinking and probably should have figured a lot earlier what you all were trying to get across to me. So, having all engines firing with fuel being pumped into the central booster is the equivalent (in terms of Δv) of having only the outermost boosters firing and then firing the core booster after the side boosters are decoupled. So the only difference between the two is the thrust of the ship.
  5. I understand the standard equation for Δv, but I was wondering about how to calculate the Δv of a craft where the radially attached boosters and the core booster are firing their engines at the same time, but the fuel is being drained out of the radial boosters and is being pumped into the core booster via the FTX-2 External Fuel Duct so that the core booster is carrying as much fuel as it can at all times. As you can see in this picture of the Kerbal X, when all the engines are firing, only the outermost booster will have the fuel drained from it. Is it possible to calculate the Δv of this craft while keeping this factor in mind? (I play on the Enhanced Edition, which is a bit behind in terms of the recent updates to KSP, still calculating Δv by hand.)
  6. Does anybody know how to calculate the Δv of a rocket of which the fuel in the boosters are drained into a core stage via the FTX-2 External Fuel Duct?
  7. Thank you both! When you dock or undock two vessels the flight timer in the top left of the screen resets to zero, I figured that the game would recognize the spacecraft as a "new" vessel and therefore consider the vessel as created after the acceptance of the contract.
  8. Is it possible to fulfill the requirements of a contract for building a space station with a certain amount of fuel, electrical capacity, and/ or space for Kerbals by using a pre-existing space station that partly fulfills the requirements? For example, can I complete a contract requiring me to build a space station with space for 8 Kerbals by adding a Hitchhiker module to a space station (built before accepting the contract) that has space for 4 Kerbals, or would I have to add 8 more spaces for Kerbals?
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