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Jmaa

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Everything posted by Jmaa

  1. I don\'t think they will let you do that. I agree but better be on the safe side. You never know when some scumbag dude comes along and sue a company, for not letting one re-sell the games.
  2. Yeah properly. Im just a little worried, but what about the small indies that don\'t use steam or desura?
  3. Yes but few indies will have the a resell system. Only one i know of is Project Zomboid. And Steam do not even have one.
  4. Well as i understand from the article the EU wants people to be able to resell downloaded software. I then am worried that companies like valve will remove their Download Platforms from Europe.
  5. This article just got posted on Rock Paper Shotgun: http://www.rockpapershotgun.com/2012/07/03/crikey-eu-rules-you-can-resell-downloaded-games/#more-114473 I am now really worried about this and other indie games, that don\'t have the money to do this and will quit EU fully. What will the KSP team do with this requirement?
  6. Nope. I already said it but it is a horrible idea, at least if you play manual. It add nothing to the game, and is totally unnecessary.
  7. Some mix between ker-ball and ker-bull
  8. Also what about the fact that A/SAS is pretty advanced tech, you would think that i would make more sense to have it in mid-game? But that could turn a lot of players away because of the difficulty of launching a rocket of the ground and steering Manuel. I know that we soon will have the kerbals help 'steering' but they need to be 'trained' else they would be 'steering' towards the ground. It could even end up being like mount and blade in the early game: you finally get a small army going, and then you get crushed by a big army and are back to square one. And it could be even worse in KSP because you will constantly prototyping new crafts and accidentally kill crew, What if your best pilot was in that craft where the landing strut randomly decided that it didn\'t want to work. Or even worse: Your best pilot was in a craft where you side-kick 'level' 1 cadet get to steer and destroy a orbit and then your decoupler dont pass a small chance check and the craft crash. If that makes any sense at all? But i like the idea of a tech-tree and kerbal-crew but i think that it easily could end up the wrong way. Sorry for my rambling, I tend to ramble
  9. I am all for that but to get to the mun i need a lot of money. And i dont think i can make that back by placing a few satellites. Also i think i would get a bit tedious to send 10 of the same satellites up all the time.
  10. I think that the idea of a 'failure rate' is horrible. Say i have come the whole way to the moon, i have no money left and the moon mission is my last hope. Then when i am landing perfectly, one of the landing legs say 'nope, DIE!!!' after a 1% failure rate, and my craft fall over and explode. That would be really unfair. I say change the effectivety of a piece, like the more you use it, you will get better firerate/fuel-compresion/other.
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