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TheDu

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Everything posted by TheDu

  1. was watching a ksp video on youtube regarding texture updates to some bodies. noticed the textures looked a lot better in the video than in my game, so i looked into my settings. looks like most of my graphics settings were defaulted to potato low settings, so i started cranking them up. still maintaining 60 fps, not running out of ram (although i didnt look at vram, but i got 8gb so didnt think that would be an issue) but randomly my game screen freezes. the game itself seems to be still responsive, i can hear sound effects when pressing various keys, but the display is just a frozen frame. got significantly better when i turned terrain scatter off, but issue persists and game will freeze up eventually. restart and it will be fine. only seems to freeze when on the mun or minmus, no craft on other bodies to test it there. running ksp 1.8, with both expansions r7 2700, 16 gb ram, rx580 8gb, 1440p resolution edit - played around with some more settings trying to scale things back, now when it freezes the game crashes and a little crash screen flashes for a second. took a few tries but i caught it in a screen grab. not sure how to post pics, but its a small window with a kerbal right next to an exclamation point flag. top of the window reads: 'Kerbal Space Program - Unity 2019.2.2fl_ab112815d860' game has never crashed until i started adjusting graphics settings a day or 2 ago
  2. thanks for the tips, i was able to save it. i was able to undock the different parts from the main base and eventually figured out which one was causing the instability. best guess is that i bumped the whole structure when i docked my refueling rover and that changed the relative angle between the main base and the expansion modules at the docking port, and the vibrations just built from that unevenness. once i undocked that one module, everything is fine. time to start working on a new and improved base.
  3. i have a large minmus surface outpost, i have been building it as part of a strategy to launch interplanetary missions after refueling at minmus. surface station is mining and refining, then i have a rover that transfers fuel from the base to a shuttle that will launch and rendezvouz with an orbital fuel depot. i finally got all the different assets in place, and was in the process of filling up the shuttle. took a break from that to deal with an arriving crew shuttle that didnt quite have enough dV to land safely, managed to trade the ship for keeping my kerbals alive. before i switched over to my crew shuttle, i had left the rover connected to the station while the station was refining fuel. the station has been stable, although this is my first surface station and i really over complicated it. game has been getting more laggy as i added all the parts to the station, but no real issues just kinda slow and choppy at times, i definitely will simplify future outposts. but now when i am within physics range of the station it simply starts vibrating and rotating, i have let it unfold a few times and it never stops rotating. i have tried playing with time warp, no luck. i have managed to decouple the rover and retract all my drills, but still the destruction. i have tried enabling and diasabling sas, all my reaction wheels are disabled(disabled engines and reaction wheels as expansions were added). is there any way to disable physics, except for time warp, so that i might try to save my doomed station? i have had some luck with quick clicks during time warp transitions, but i have literally a split second to act before i have to time warp to stop things from tearing apart. all i want to do is get my kerbals and science out, then i can abandon the station and start over.
  4. i think your problem is with the root part. that is usually a probe core or capsule, its the one part that essentially is the core of the ship. if you delete the root part, you cannot do anything else until you place a new root part. simply place a capsule, then you have full control back. after you place the capsule, use the re-root tool to make one of the parts in the module you want to launch the root part. then delete the dummy capsule and you should be back in business. this is a key part of making subassemblies, look into that feature. it will help with your construction style as you can simply take off different modules and drop them in the subassembly menu. then when you want to launch that module, pull it out of the subassembly menu and add on your ascent stage.
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