Astronaut James1
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Posts posted by Astronaut James1
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On 1/27/2014 at 12:12 PM, capi3101 said:
Learn the Rocket Equation - how to use it to determine how much delta-V your rocket has, and how to use it to determine the amount of fuel you need in order to have a target amount of delta-V. That, combined with an understanding of the importance of thrust-to-weight ratios, will tell you if your rocket is capable of doing the job you want it to and the bare amount of fuel you need to do it.
Smaller, less complicated rockets are generally better and more foolproof than big ones. A perfectly viable SSTO rocket orbiter can be built out of Tier 0 parts alone - a satellite can be launch itself to orbit if done correctly.
Docking is not as big of a deal as everyone makes it out to be. Just be sure you use RCS and that the thrusters are evenly spaced. Four thruster blocks is okay, eight is good, twelve is best.
Reaction Wheels and Reaction Stabilizers are nice but not essential.
Don't forget electricity.
You will screw it up at least once. Probably badly. That's what F5 and F9 are for.
When you can think of a better way, screw the rules.
On 1/27/2014 at 12:12 PM, capi3101 said:Learn the Rocket Equation - how to use it to determine how much delta-V your rocket has, and how to use it to determine the amount of fuel you need in order to have a target amount of delta-V. That, combined with an understanding of the importance of thrust-to-weight ratios, will tell you if your rocket is capable of doing the job you want it to and the bare amount of fuel you need to do it.
Smaller, less complicated rockets are generally better and more foolproof than big ones. A perfectly viable SSTO rocket orbiter can be built out of Tier 0 parts alone - a satellite can be launch itself to orbit if done correctly.
Docking is not as big of a deal as everyone makes it out to be. Just be sure you use RCS and that the thrusters are evenly spaced. Four thruster blocks is okay, eight is good, twelve is best.
Reaction Wheels and Reaction Stabilizers are nice but not essential.
Don't forget electricity.
You will screw it up at least once. Probably badly. That's what F5 and F9 are for.
When you can think of a better way, screw the rules.
Personally, I think reaction wheels are pretty essential. Especially when docking.(except massive craft) and it really helps when landing. pointing the wrong direction with a big craft 10 meters off the ground flying at 200 m/s ain’t healthy.
What are the most important things you've learned about playing KSP to pass on?
in KSP1 Gameplay Questions and Tutorials
Posted
After getting GPP I had this weird thing where it would take 5 minutes to load the map view when I pressed M. That ever happen to you?