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Bhansenlt4

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  1. On the track editor, the first half of the track actually doesn’t exist; it starts at the halfway point on the track. So think of 50% as actually being your starting point, 75% actually being your halfway point, etc.
  2. Thanks so much for the link, and thanks for writing that great tutorial! It definitely helped me understand everything a lot better in regard to motors and the KAL-1000. After some fiddling around I noticed that (in console KSP at least) the first half of any track in the KAL doesn’t work, so the halfway point is actually your starting point, 75% becomes your halfway point, etc. I still can’t figure out how to use custom axis groups on console but at least now I can program the KAL properly. Thanks again for the help!
  3. I’ll try with an electric motor and see what it does, but for now what I do is bind the proper pitch to throttle (it correctly goes from zero to 150) and just set rpm and torque manually, it seems to work decently. I’d still like to figure out how to use the custom axis groups though; I’ve tried everything I can think of but to no avail.
  4. First off thank you guys for constantly improving and updating KSP for consoles; I haven’t sunk as many hours into a game in a long time! I’m loving the new Breaking Ground release but I’m having to learn a lot of new mechanics. I’m building a helicopter and I’m trying to have the turboshaft’s RPM bound to a custom axis but I can’t for the life of me find out how to enable the 4 custom axis options while flying. Also I’m trying to bind the throttle but when I do it starts at 50% even though I set the game to start at zero throttle. How do I enable to throttle to go from 0 to 100% instead of 50-100? With the KAL 1000? Could anyone point me in the right direction? Again, awesome game and thanks for the updates!
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