Hi all,
As you might have guessed from the title, when I resume a save game the data processing multiplier drops way off for my labs. A new ship at launch with 2x lvl5 scientists has a multiplier of .5 but if I save/load/game crash/etc, it will be much lower on the next load (.2 or less) and then even less each time I load the game. This makes a huge difference in the time it takes to collect science during a mission. Any ideas? Or is that just how it works and I never noticed before?