Jump to content

EugeneLevinson

Members
  • Posts

    6
  • Joined

  • Last visited

Reputation

1 Neutral
  1. Hmm, Mk1-3 does match up with a config file and a mesh file but there is no file called "parachuteRadial" and I can't find it in the config file of the parachute, though mabey I understood your explanation wrong. Gonna keep searching for now, do you know if there is an official documentation on how ksp files are structured like for the people who make mods?
  2. Could you provide an exaple? Like the string in the craft file which matches with a part file. I just can't connect the two for some reason.
  3. Well, thats the issue. In the config they have a specific name, but in the craft file a part name doesn't nessesarely match the name that part has in the config. Some are the same but some aren't. For example it's called "mk1-3pod" in both part config and craft file. But in craft file it is called "parachuteLarge_4294312400" which in the part config is called "parachuteRadial" and the file name is "parachuteMk2-R.cfg". So I still not sure how can I by readig=ng the craft file identify each specific part. Or is there a table/data base which has the names in the craft file matched with the location/name of the part files?
  4. So this might be a very weird question but I took a look at a .craft file and looked at individual parts. From what I could find there isn't a specific ID/value/name that tieds a specific part in a .craft file to a part in the Parts folder. The reason I need this is because I want to write a script which will take a craft file and output list of all the parts and mabey save all part meshes required to a specific folder. However I don't know how by reading a craft file I can identify specifioc parts in the Parts folder. Any suggestions? Thanks.
  5. I think a good tool that can be implemented into ksp is ability to export your craft as a 3D file eg .stl. It would also be cool if we could select if we want it as one craft or a folder of individual parts. Personally I like this because it will allowe for many more people to create their own models. Ik there are some pluggins for blender but they don't seem to work as the . craft file structure has being changed. What do you guys think?
×
×
  • Create New...