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ULLMOD

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Everything posted by ULLMOD

  1. CKAN does the trick. I started from scratch, this time installing RSS via CKAN—biomes.dds are there, game runs fine. Hope that helps my fellow Kerbonauts!
  2. Can anyone help? Started with vanilla KSP 1.8.1 (no DLCs), installed Kopernicus, RSS, 2048 Tex, KSCSwitcher and RSSDateTime. Get stuck in loading screen, so I checked the log: [LOG 08:39:58.840] Loading Systems: Elapsed time is 29.41279s [LOG 08:40:01.435] [AddonLoader]: Instantiating addon 'Injector' from assembly 'Kopernicus' [LOG 08:40:01.436] [Kopernicus] Running Kopernicus 1.8.1-1 on KSP 1.8.1 [LOG 08:40:01.447] [Kopernicus] Default logger initialized as Kopernicus [LOG 08:40:01.452] [Kopernicus] ShaderLoader: Loading asset bundle at path C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/Kopernicus/Shaders\kopernicusshaders-windows.unity3d [LOG 08:40:01.454] [Kopernicus] ShaderLoader: adding Kopernicus/Rings [LOG 08:40:01.615] [Kopernicus]: texture does not exist! C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/RSS-Textures/PluginData/CeresBiomes.DDS [LOG 08:40:01.634] [Kopernicus] CalculateArrayLengthOffset using offset of -8 [LOG 08:40:01.634] [Kopernicus] LoadRestOfReader reallocating buffer to 4194304 [WRN 08:40:01.651] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [LOG 08:40:01.688] [OD] Adding for body Ceres map named CeresColor (G) for Ceres of path = RSS-Textures/PluginData/CeresColor.dds [LOG 08:40:02.088] [OD] --> OnDemandStorage.EnableBody loading Ceres [LOG 08:40:02.143] [OD] ---> Map CeresColor (G) for Ceres enabling self. Path = RSS-Textures/PluginData/CeresColor.dds [WRN 08:40:02.155] Cannot find preset 'High' for pqs 'Ceres(Clone)' [LOG 08:40:02.157] lcScatterList [WRN 08:40:02.157] CelestialBodyTransform: Cannot find CelestialBody. [EXC 08:40:02.170] Exception: Failed to load Body: Ceres Kopernicus.Configuration.Loader.Kopernicus.ConfigParser.Interfaces.IParserEventSubscriber.PostApply (ConfigNode node) (at <0882401b48d84227ad9c2bbcf4ce8401>:0) Kopernicus.ConfigParser.Parser.LoadObjectFromConfigurationNode (System.Object o, ConfigNode node, System.String configName, System.Boolean getChildren) (at <698cce273aaa41f09ce80d0801f868a2>:0) Kopernicus.ConfigParser.Parser.CreateObjectFromConfigNode[T] (ConfigNode node, System.String configName, System.Boolean getChildren) (at <698cce273aaa41f09ce80d0801f868a2>:0) Kopernicus.Injector.Awake () (at <0882401b48d84227ad9c2bbcf4ce8401>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Kopernicus.Injector:Awake() UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) So Ceres seems to be the first planet body to be loaded and there is no Biomes.dds (I checked the Texture .zip, there are only .pngs for all the bodies). I think that triggers the exception 10 lines later? I saw another warning, that the game cannot find the preset 'high', so I removed kopernicus, started KSP and set texture from high to default, but to no avail. I tried with the other res textures, same problem. Even though the release notes of the textures say: Any suggestion how to fix that?
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