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hikerchick29

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Posts posted by hikerchick29

  1. The Tantares Soyuz IVA won't allow the hatch between the OM and the CM to open.  It says "hatch blocked" if I use either of the inline size 0 parachute options available.  Oddly, the N1-L3 version of the setup works.

  2. 4 hours ago, The Aziz said:

    R6GrVRA.jpeg

    I'm sure you can. Yes there's a lander inside.

    Im not saying it’s totally undoable, I’m saying it’s prohibitively difficult to a state of near impossibility.  This is a consistent complaint I’ve seen numerous people share.  The fairing system can take a stupid amount of trial and error to figure out EXACTLY where the damn thing will allow the fairing to close.  You personally figuring it out doesn’t negate the unnecessarily complicated problem for the rest of us

  3. Ok, so in the update notes, I’m seeing that the visual effects on the heat shield ablator was supposed to be fixed.  But I’ve had the complete opposite experience.  Now I have no ablative coating loss during re-entry whatsoever, and there is no scorching texture effect when re-entering Kerbin’s atmosphere.  Previously, as disappointing as it was, I at least had SOME effect on the heat shields 

  4. 4 hours ago, pg17 said:

    I'm sure there is room for improvement, but, to a certain point, I doubt you can really avoid that behavior.
    I imagine this not a graphic performance issue but a game logic calculation issue, the faster you go, the more calculation (orbital position, velocity, checking potential impacts, electricity, commnet range, ...) needs to be crammed into a frame (or a bunch of them for less critical computations). At the higher speeds some minor things can probably be "turned off" and retro-actively computed once you go back to more manageable speeds but not that much considering some elements need to be shown and notified to the player during warp.

    The problem is, if they get far enough to incorporate interstellar travel, these issues are only going to get worse.  It basically turns the future interstellar update into a ticking, game breaking time bomb waiting to release 

  5. After completing a transfer to Jool, I'm having an issue where the alarm sets incorrect transfer window dates back to Jool and to Moho.  Both end up calculating an inaccurate same day transfer for Y3, D160, my current in-game date.  Additionally, I'm having a problem where deleting one alarm deletes all the alarms in the list

  6. On 11/3/2023 at 2:00 PM, Yang366 said:

    Yes it does.

    You can do it all automatic, or partially, with visual guidance.

    Edited to withdraw my question, figured out the auto dock

  7. 22 hours ago, Vl3d said:
    • I hate the fairing designer tool - it's clunky. Please add auto-shaping smooth / aerodynamic fairings.

    On this note:  Why is it seemingly impossible to build a midships payload fairing?  I'm stuck stacking my lander on top of my command module because constructed fairings cannot snap to other parts like they could in the first game.

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