

HoskJa
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[WIP] Nert's Dev Thread - Current: various updates
HoskJa replied to Nertea's topic in KSP1 Mod Development
Whichever way the wind blows, thank ya man. You made some beautiful things, and I love the things they let me make. It’s been a real blast man, thank you for making it possible -
This thing looks downright evil, I love it.
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Intense light (x rays, gamma rays, etc) and the few stray neutrons from D-D reaction in the He3+D plasma have to be shielded against by careful geometry in the engine's design. Things not considered in the shielding in the nozzle's structure would be bombarded with radiation similar to the core of a star, or the first moments of a fusion bomb. It would evaporate most materials very rapidly. (thank you ksp forums for not allowing me to reply to separate things at once, so these two posts are combined.) Minor quibble with the model of the "cascade" z pinch engine: the rear half of the engine (from the shadow shield back) is shifted downwards (or perhaps the other way around, it's hard to tell), causing the truss structure to protrude into the shadow shield and the engine to be off-center.
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Ahahahaha I hadn't even considered that, I was pretty sure it was gonna be the wash from the engines that would melt and breach the fuel tanks, but it would go off like a bomb on throttle up from the firehose of neutrons "Melt" is generous
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Plus the twr tanks hard with FFRE/AFFRE when you overload it
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Already preparing this war crime with the new engine
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If it were me I'd call it the Shai-Hulud if anything. Fits the prayer at least. "Bless the maker and his water. Bless the coming and going of him. May his passage cleanse the world."
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Good god, what a monster! I can't wait to use this.
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Unfortunate, would you mind adding that with the upcoming update? totally understand if you'd prefer not to, your plate is VERY full.
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Ahoy! I was trying to make an He3 breeder mode for the fusion reactors for a submod, but it seems the FusionReactor module doesn't have a way to have an output resource. Is this baked in, or am I just phrasing it wrong? Code for the submod is below: //4D -> He3 + p + n + T -> He3 //lqdDeuterium density: 0.0001624 mT/L, 80.796 moles per unit //so, four moles D, 1 mole He3 //20.2 moles He3 per unit D consumed //lqdHe3 density: 0.000059 mT/L //power is reduced by half due to He3 being sucked out @PART[fft-fusion-reactor-25-1] { @MODULE[FusionReactor] { FUSIONMODE { DisplayName = He3 Breeder ModeID = DDHe3 ModeColor= 0.388, 0.968, 1.0, 0.5 PowerGeneration = 2000 INPUT_RESOURCE { ResourceName = LqdDeuterium Ratio = 0.00109 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = LqdHe3 Ratio = 0.00113 FlowMode = STAGE_PRIORITY_FLOW DumpExcess = false } } } } @PART[fft-fusion-reactor-375-1] { @MODULE[FusionReactor] { FUSIONMODE { DisplayName = He3 Breeder ModeID = DDHe3 ModeColor= 0.388, 0.968, 1.0, 0.5 PowerGeneration = 5000 INPUT_RESOURCE { ResourceName = LqdDeuterium Ratio = 0.00218 FlowMode = STAGE_PRIORITY_FLOW } OUTPUT_RESOURCE { ResourceName = LqdHe3 Ratio = 0.00226 FlowMode = STAGE_PRIORITY_FLOW DumpExcess = false } } } }
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lithium deuteride NSWR perhaps?
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Oversaw this thing's preparations for the transit to Jool. Will arrive in 80 earth days.
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
HoskJa replied to Nertea's topic in KSP1 Mod Releases
Some parts capable of handling the heat from the big KA lifter engines but with the right profile for aerodynamic flight would be very nice -
[WIP] Nert's Dev Thread - Current: various updates
HoskJa replied to Nertea's topic in KSP1 Mod Development
Holy hell, I'm in love! This is going to be a gorgeous engine I can't wait to bolt to my ships.