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Gregbert

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Posts posted by Gregbert

  1. I find myself in need of a pointer or two getting back from Laythe, and I do know this is one of the more challenging things to accomplish.

    PS4 so this is all stock - I’m at that stage you get to where your tech tree is maxed out and have moved into to SSTO infatuation.

    Using ISRU and have been wheels down and back from everywhere in the Duna and Kerbin systems, and have now worked my way out to Laythe via refueling at Minmus-> Dres -> [forced to learn about gravity assists here] -> Jool -> Laythe.

    To hopefully make it easier to get back I refueled on Pol (probably moot given the numbers) so I’m in LPO with 4069 fuel remaining, and as creative as I’ve managed to get is to try to use gravity braking using Kerbin -> Kerbin -> Kerbin -> [out of fuel] which doesn’t seem to be slowing me down much as far as I can tell (I know to pass in front of the body to slow down, behind it to speed up).

    So before I go all Blunderbirds and mount a rescue mission I first wanted to ask about other options.  I’ve been considering stepping down with refueling stops at Dres -> Duna -> then to Kerbin, or experimenting with gravity braking at other bodies like Eve.

    I know I can get home slowly, but would like to learn a better way...

     

     

  2. I posted this same advice elsewhere recently too but something similar happened to me and I was able to recover my game from the PS4 menu in Settings -> Application Save Data Management somewhere.  
     

    Find KSP and get in there, find your game and it has an option to ‘restore from ‘ or something.  No guarantee it works for everyone and not sure why no one else seems to know to suggest this but if you have nothing else to lose, give it a whirl.  Hope that helps!

  3. Did you check the tracking station?  On more than one occasion I’ve found ships full o’ Kerbals just drifting out in space in places I hadn’t realized they’d wandered off to...

    1 hour ago, The wizard of me said:

    I didn't have an older save game...

    My step 1 of any mission now is to create a quick save right on the launch pad, which took me far too many Kerbals to learn to do...

  4. PS4, Radial preset, in career mode.  For context to give some idea where I am: n00b, maybe a month-2 months in (they're still reviewing my posts I'm so new, ha), having a blast - flags all over the Mun and Minmus, one unmanned rocket currently stuck around Duna (in accidentally polar orbit, probably enough fuel, and ferreting out how to get back).

    So I'm on a mission that requires a surface sample from 3 locations on the Munar surface (Alpha, Beta, Gamma), being quite new to this still I don't yet have a rover and not yet dialed in on landing at a desired spot, so on a mission like this I'm on foot (from various too-far distances like 7 km, 4 km, etc.).

    I have seen this every time, reproducible 100% for me.  Upon returning to my lander each time so far (4 attempts), I find the lander has left the surface and is slowly tumbling and floating up and away (straight up) at .2 m/s.  On 2 of the occasions I had enough MP left to get up to the lander, grab on, board, etc., however nothing affects it in any way, 100% thrust does nothing, it seems to be 'outside of physics' at that point, and I'm wondering if I've just gotten far enough away from my lander (or away too long?  Maybe time is a factor?) that it maybe behaves the same way spent stages do when they get far enough away, which I've read means physics are no longer applied to an object beyond some x distance away.

    No screenshot handy but it's just a lander floating upside down 20 or so meters off the surface.

    No human is apt to attempt to reproduce this but am checking to see if anyone else has run into this - it's obviously a bug, and I'm at the point where I am not sure if I should keep trying to land closer to see if it's the distance or if I should skip it and move on.   

    Overall I am enjoying this immensely (perfect quarantine filler!), some platform-specific idiosyncrasies aside I think they've done a beautiful job porting the controls over.  Porting a keyboard to a PS4 controller can't be an easy thing to do.

  5. On 2/26/2020 at 11:00 PM, Sandy cheeks127 said:

    Hey I'm trying to complete the contract "test RT-10 "hammer" booster at the launch site" and every time I press the test engine button the contract doesn't complete. 

    Is this a bug or am I doing something wrong?

     

    Same for me, playing on PS4.  Test criteria are both checked green at the launch pad, as soon as you stage the booster (or click the test button) you lift off, the green check for the ‘launchpad’ goes away, test not completed.

    Things I’ve tried with no success:

    • Staging normally from launchpad
    • Using test button from context menu
    • Staging with full fuel tank and thrust limited to zero (to stay on the pad)
    • Staging with full fuel tank and thrust limited to 5% (to stay on the pad, and ran it to empty/burnout)
    • Staging with empty fuel tank and thrust set to 100%
    • Staging with TT18A launch stability enhancer attached until burnout
    • Staging with TT18A launch stability enhancer attached with no pod attached (engine only, and could not stage)
  6. On 2/22/2020 at 9:21 AM, Nofist said:

    I'm really having a hard time with this. It specifies that I need to activate through the staging sequence. I get green checks for kerbin, flying, altitude 47k to 55k meters, and 240m/s to 370m/s

    I use a liquid engine to get to that height and manage my speed, when I get all the other green checks to light up I decouple the liquid engine and it's fuel tanks and I activate the RT-5 Flea but the mission does not complete. What am I doing wrong?

     

    I am running on a standard Xbox one and have not changed any controls. I just bought this last night so there shouldn't be any updates I'm missing

    If you’re still stuck I spent a good long while on this one and was able to do it by launching straight up (liquid rocket engine and 2 solid boosters attached), and then decoupling at just the right spot to be at the correct m/s at that altitude, rotating horizontal and then firing the flea at the right altitude.

    You’ll probably have to do it a few times to get the height just right but it’s how I was able to do it.

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