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CarefreeFish

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Posts posted by CarefreeFish

  1. 10 hours ago, Clamp-o-Tron said:

    This is a module manager patch, which will modify the values without actually changing the files. Download the mod, and copy/paste the text into an empty text file in your GameData folder. Make sure that the file extension is .cfg!

    Got it. Thanks very much!

  2. On 12/25/2016 at 9:26 AM, Sharpy said:

    Reading the files of ART, and KSP API if we sacrifice class A and B (I never really found any use for these),

    
    @PART:HAS[@MODULE[ModuleAsteroid]]
    {
    	@MODULE[ModuleAsteroid]
    	{
    		maxRadiusMultiplier = 19.08 //Default is 0.95 
    		minRadiusMultiplier = 25.1  //Default is 1.25
    	}
    }

    this should simply bump all the asteroids two classes up size-wise. "New class C" would be "Old class E".  New class E would be  around 17 to 76 thousand tons. Further testing required.

    How can I find these parameters?

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