CarefreeFish
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On 12/25/2016 at 9:26 AM, Sharpy said:
Reading the files of ART, and KSP API if we sacrifice class A and B (I never really found any use for these),
@PART:HAS[@MODULE[ModuleAsteroid]] { @MODULE[ModuleAsteroid] { maxRadiusMultiplier = 19.08 //Default is 0.95 minRadiusMultiplier = 25.1 //Default is 1.25 } }
this should simply bump all the asteroids two classes up size-wise. "New class C" would be "Old class E". New class E would be around 17 to 76 thousand tons. Further testing required.
How can I find these parameters?
[request] F and G class asteroids
in KSP1 Mods Discussions
Posted
Got it. Thanks very much!