lopata
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Posts posted by lopata
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Ok, so, according to you :
it takes a weird angle approching the Kerbin's inffluence, because the ship comes from the mun
and the mun turns counter-clockwise around Kerbin, so the ship must have the same counter-clockwise velocity
even if the outer-mun direction path was made to go clockwise around Kerbin...
I understand your point, but it looks un-natural to my eyes.
Because it means that every time we go into a planet influence, the ship would always go counter-clockwise... because all planet turn the same direction.
According to me, it should be possible to enter Kerbin clockwise, because once we go outer mun, there are 5000 kms, it's far enough to get rid of the mun's velocity direction.
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the Physics seems wrong to me
in KSP1 Gameplay Questions and Tutorials
Posted · Edited by lopata
add elements
Thank you RoninFrog, I understand better,
and I am reassured that we can enter Kerbin retrograd from Minmus,
but from the mun we can't :/ ... well I think this is still wrong because:
I've catched the mun at the right time to go around it; but I arrived "under it". So I wouldn't have to go into mun's direction because "the gravity of it" would eject me at the opposite direction. Thus I would have the return vector to enter Kerbin's SOI with the "mun's anti-velocity-vector".
But anyway it's just a game, but it could be better, the rest is amazingly well done.