SirLanceQuiteABit
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Posts posted by SirLanceQuiteABit
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On 9/18/2022 at 5:28 PM, Caerfinon said:
Will give it a go. Thanks
Did either of the suggested methods work for you? I spend most of my days in KSP flying around Kerbin and I can't bring myself to lose Kerbinside Remastered or Parallax. Hope a workaround comes soon. Seems like a relatively straightforward fix.
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Absolutely love your mod, cant KSP without it. Im running into a conflict issue though between Airplane+ and DangIt Cont. It seems that when both are installed on post 1.8 builds, the game hangs on initialisation on the "bigwing" part. Have you encountered this before? I imagine other parts may hang as well if it could get past this particular one. Any suggestions on how to correct this?
[1.12.4] Kerbin Side Remastered GAP - Flight contract pack [v2.1.7] [2022-12-19]
in KSP1 Mod Releases
Posted
First I'd like to say thank you for making one of my all time favourite mods, 80% of my time is spent in atmo and building planes.
I was hoping someone here might be familiar with my issue, for some reason when I take TKA missions and fly out to the destination airport, the game often doesn't recognize that I have arrived at the runway or at the terminal and so I can't progress any further with the flight. I updated the mod and taxied around the airport some to see if maybe I missed a marker but no avail. Is this a common issue and is there a simple fix I missed?