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Jarod

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Everything posted by Jarod

  1. For people with stuttering issues, Delta-V stats from Mechjeb make the problem even worse, the game is stuttering every 3 seconds, even in VAB. R4m0n, do you have a possible other way of displaying datas ? The bug is reported here : http://bugs.kerbalspaceprogram.com/issues/530 , Thanks.
  2. very nice, would like to see an economic rocket for landing on the Mun and returning to Kerbin with stock parts, that\'s quite a challenge.
  3. Ballistic trajectory towards the opposite side of Kearth. Less than 1 km from perfect by my guesstimate. Surely more luck than skill : (given it was an attempt to orbit)
  4. Well, simplicity is in the eye of the beholder Yes you can make a single stage to orbit, but then you don't have the fun of stage separation
  5. Thanks guys, I'm glad people like it.
  6. Ok I guess the next step is to be able to drop a full fuel tank in orbit (space gas station) and come back. Didn't succeeded so far with a minimalist design.
  7. Can you read ksp's memory space with java ? would be nice to have MFD instruments, even if they're not in the main game as I play in windowed mode. That's maybe way over what you asked for ?
  8. This is my ship to enter orbit, changing orbit and making reentry. 100% success to this day
  9. You're right. I changed it to 1 SAS module. Chute Pod --------------- Decoupler 2 Fuel Tanks 1 Engine --------------- Decoupler 1 SAS module Tricoupler 3 Fuel Tanks (1 on each arm) 3 Engines Achieve orbit, maneuvers and reentry. I prefer fuel engine for the launch stage because when it's empty, I'm at 10000 m, ignite the second stage and yaw to 45 degrees.
  10. Chute -------- Pod -------- Decoupler -------- 2 Fuel Tanks -------- 1 Engine -------- Decoupler -------- Tricoupler -------- 3 SAS modules -------- 3 Fuel Tanks (1 on each arm) -------- 3 Engines That's the smallest 2-stage vehicle I have to achieve orbit (and reentry).
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