KSP Version: 0.1.1.0.21572
OS: Windows 11
CPU: NVidia 3090
Description:
Observed Behavior: Struts are not allowed to be placed on openable cargo bay doors (e.g. the doors of the CBL-250). This restriction can be bypassed by entering a symmetry mode in the VAB and placing the node on the non-door section of the CBL-250 (or other similar part). Even if the actual strut can not be connected between its two placement points, the attachment point can still be created via this method. The placement point create will then 'float' when the cargo bay doors are opened, while also still acting as a collider. This can cause issues with removal or placing payloads inside the cargo bay.
Expected behavior: 1 of 3 options: Strut nodes should not be able to be placed on invalid surfaces when in symmetry mode, strut nodes should move with the movement of surfaces they are placed on relative to the rest of the craft, or strut nodes should be removed if the surface they are placed on changes its position relative to its origin position to the rest of the craft. The first option seems most consistent with what I believe is the intent of the game currently.
Mods: None
Other:
Gallery of below images https://imgur.com/a/h2XRvs9
1x attachment mode showing the correct behavior of not allowing the strut placement on openable cargo bay doors
Incorrect behavior of allowing the node to be placed on doors indirectly by entering 2x symmetry and putting the primary attachment point on the non-door side of the cargo bay
Incorrectly attached node
Node floating in VAB
Node still present/floating in flight.