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Everything posted by FrozenFirework
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New planets coming to KSP2
FrozenFirework replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
I love Rask and Rusk from what I've seen, but Puf just has such an interesting surface - it has to be my favourite planet so far! -
Little correction to when you said the devs were some of the best on the planet.., I think it’s fitting for them to be the best in the universe if we’re going big! (nice breakdown as well)
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Can't wait to explore that planet with the huge sea/lake looking thing in the massive impact crater!
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Your favorite upcoming feature in KSP2
FrozenFirework replied to Minmus Taster's topic in Prelaunch KSP2 Discussion
Definitely has to be multiplayer, if it works in the way I think it will, I’m going to have a lot of fun messing around in aircraft with mates! -
Dres having an atmoshpere would be great and would really help to differentiate Dres from the Mun and stop it from being just a generic looking rocky planet, although that new terrain and snow already does a lot of that for me, it's the first time I've actually wanted to check out the surface of Dres and not just ignore it after I went to Duna.
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Firstly woah, and secondly... but how can you model something that doesn't exist? Edit: Just wanted to say what an amazing job Sung Campbell has done on this, it legit looks like a real life model being hung up, I can't wait to explore these amazing planets!
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PC Gamer article is now online
FrozenFirework replied to Soda Popinski's topic in Prelaunch KSP2 Discussion
I quite like the art style actually! I think it looks alright, and we haven't got to interact with it so we might not be able to see the positive or negative effects of having this UI. I also quite like the amount of space, I like looking at my craft and the scenary and planets around them. As for the digital clock fonts, they do look a bit too blocky and hard to read, might be a bit of a pain in emergencies, like keeping an eye on sea level indicators when flying low in a plane! -
Its a cool idea but I quite like having specific, non customisable engines, I like the idea of the size and length adjustment of a tank, although I'm not sure about changing fuel types. It feels like it's crossing over into Simple Rockets territory, and I didn't enjoy that game as much as KSP. Whatever the devs do, I'm sure it they can put it into the game in a good way and I wasn't so sure about the terrain before I saw this video and realised how well they pulled it off! Edit: also I think procedural engines and fuel types might take away from some of that Kerbal charm, although I'm no OG and only started about a year ago so I'm sure I'm not nearly as familiar with Kerbal as other people.
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Yeah procedural wings would be great, but I think if we get procedural wings and they get rid of control surfaces and replace them with the way simple planes does it, then it might ruin some of the challenge and fun of building wings. Although procedural wings and procedural control surfaces that can still be placed anywhere would be awesome and keep the challenges of making recreations, while making it a lot less janky. Also, there is a category for "Small" so at least we might be able to get some very small wings, which would still be cool for recreations and allow for more specific shapes and styles of wings!
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I've gone through 3 save files in a week from corrupted saves, but my main is to make a seaplane colony near Antarctica and recreating Project FICON might be fun!
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I made a B-29 and then the game glitched and deleted it, I started a new save and it hasn't happened again
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Lockheed Martin F-104J Starfighter
FrozenFirework replied to AVeryNiceSpacePenguin's topic in KSP1 The Spacecraft Exchange
That looks awesome, also do you have any tips for recreations? -
What’s the first thing you’ll do in ksp2?
FrozenFirework replied to Lewie's topic in Prelaunch KSP2 Discussion
This series is really good! Thanks for suggesting it : ) -
What’s the first thing you’ll do in ksp2?
FrozenFirework replied to Lewie's topic in Prelaunch KSP2 Discussion
Make two surface base on Kerbin then start a Cold War with automated weapons trying to kamikaze each base - but get a friend to control the other base and then we can do some real conflict