Cracky2479
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Posts posted by Cracky2479
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On 1/28/2021 at 12:26 AM, jimmymcgoochie said:
It’s very hard to sugggest a possible cause when you’ve provided so little information. At a minimum, a list of all the mods you’re using would help as would information about what craft you’re trying to load; did you disable ‘show stock craft’ in the difficulty settings or move the craft file to the wrong folder (it should probably be in saves/your save/Ships/VAB or SPH)? Does it use parts from a mod you don’t have installed? The Craft Manager mod might help you identify those and what mods they’re from.
Follow the instructions in this link, it makes it much easier for others to help you:
https://forum.kerbalspaceprogram.com/index.php?/topic/83212-how-to-get-support-read-first/
I am in 1.8.1, and I am trying to laoad a SLS craft of the SLS basic parts pack. My mods are:
RealismOverhaul (and its requirements)
RSS
RSSVE
Space shuttle system
EVE
Kopernicus
RealPlume
Spice Launch System
Space Launch system parts pack
ShadowWorks
TundraSpaceCenter
I also have the craft searching thing
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When I hopped onto ksp, I installed some craft files, opened my save and opened the VAB. I looked for the craft file, but failed to find it. This has happened to me earlier, but I ignored it. You can ask me if you need my gamedata directory.
7 minutes ago, Cracky2479 said:When I hopped onto ksp, I installed some craft files, opened my save and opened the VAB. I looked for the craft file, but failed to find it. This has happened to me earlier, but I ignored it. You can ask me if you need my gamedata directory.
Im using 1.8.1 btw
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22 hours ago, Cheesecake said:
Why did you copy the entire first post?
This mod is very old as I said to you a month ago (May 31.).There are no fixes. But, if you can read the last posts above yours, there is a project to bring it back.
Thx, and sorry about the thing you posted me last month. I am not very often on the forums and therefor I could not read it
On 6/2/2020 at 3:38 AM, Captainamtrak456 said:3 Questions:
1: Where is the Engine Mount for the shuttle's main engines? I downloaded the mod but it doesn't seem to be included with the shuttle. I can't place the engines without it.
2: How can I change the shuttle name and add black chines to the wings, along with painting the ET White and changing the logos on the wings to replicate the Space Shuttle Columbia?
3: Is there a craft file for the shuttle?
I have the same issue, but the mod is outdated. Though in my knowlage there is a project to bring it back
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On 2/26/2016 at 6:51 PM, DECQ said:
Hello all !
This addon adds details to build Space Shuttle in KSP.
First of all it is worth noting that the entire system is taken from the add-on for Orbiter2010 (Where is the original space shuttle) With the modernization of the name of SSU 3.0, with the approval of the person Urwumpe, and released under the license to GPL version 2. Since the original work, the use of texture created by Wolf for Orbiter2010 SSU 3.0SSU: http://www.orbithangar.com/searchid.php?ID=6821
SFPR: http://www.orbithangar.com/searchid.php?ID=6848
For the space shuttle in the add-on that includes a specially created for this add-on payloads, it tunnels of different types and sizes, as well as to them Spacehab two versions,EDO,Palette and Spacelab.(Palette not has built decoupler, but may itself be disconnected from Fuselage, this use stock separator).
The manipulator is not, so we recommend that you install this add-on Jeast.The addon is connected to the :
RealPlume:
FX assets from hotrockets by Nazari1382
included in the Add-on:
JSI by MOARdv (earlier Mihara):
SSTULabs and KSPWheel by Shadowmage: Without its plugin Space shuttle would have been without wheels!
ASET BY ALEXUSTAS:
Corrections:
0. The version is compatible with KSP 1.2.2
1. All engines now have Emissive effect
2. ET and SSRB created from scratch and do not have anything to do with SSU 3.0
3. The wings are connected in one piece
4. under the Version 1.2.2 Changed the balance of the entire system
5. IVA is now functional and has two variants cab with different props, old style and modern
6. Removed from the list Fireexcrementster and Texture Replacer, replaced WindowShine and SSTUlabs (the latter is included in the appendix)
7. Added wheels add-KSPwheel (included in appendix)
8. RCS system completely redesigned, now different nozzles have different traction
9. Removed protective cover from the top RCS
10. Connecting nodes now have an animation allowing to simulate the "soft" docking.Moved from the Orbiter2010 in KSP:
Dragon01DECQ
Urged to read the SSS video from Hellblazer!
https://www.youtube.com/channel/UCK2cWGyvNysO-BFiM6shm1w
Here are just a few examples of his remarkable work.
SPACEDOCK LINK:
http://spacedock.info/mod/1178/Space Shuttle System?noedit=True
Cool mod, though for me the engine mount doesnt show up, so I have to use one from another mod. Any fixes?
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Sorry, I used tanks and engines from different mods. Maybe check if it is also like that
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I have the same bug but my control surface controls dont work. Instead of pitch, yaw and roll it says something like "flp.settings","strg settings" and some other options like that. I cannott control the surfaces either.
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I have a similar problem, what makes it that the liquiid fuel and oxidiyer doesn~t load into the enngines. I checked the tank i=and it was full
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I have a problem that I don't get the engine mount in the inventory, what doesn't let me load others craft files. I can use some other kind of one from the orbital construction kit, but it really doesn't look right
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I have all the dependencies of space shuttle system, though some parts seem to not appear in the sandbox. I for example don't have the engine mount in the inventory. Any similar issues or maybe even fixes?
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my cargo bay is not showing in build gui, I am in sandbox made so I should have everything unlocked. Any fixes?
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So I open ksp, want to press "Start Game" button but nothing happens. I tried everything from verifying the files and reinstalling it. Is there any way to fix this?
[1.9.1] SLS Part Pack Basic Version - Small update: specular parts & preview of the new Main Core
in KSP1 Mod Releases
Posted
Yes. I am using it and the only issue is the crew craft files not working.