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EwTE_H

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  1. I found some of that on https://forum.kerbalspaceprogram.com/topic/161390-principia-challenge-munar-retrograde-rendezvous-122/ and I'm curious about where these numbers come from. I can solve Keplerian orbits only. The restricted 3-body problem is magic to me.
  2. The flight plan can be seen as a perfectly maneuvered imaginary vessel. This vessel is always at where we should be. After an imperfect burn, we find ourselves not exactly there. In other words, our position and speed are different from the imaginary vessel. By doing corrections we go back to where we should be, or where the imaginary vessel is. We rendezvous with the imaginary vessel. If we set the target to the imaginary vessel, then the relative speed will be the same with delta-v. The Target sign on the navball, however, does not have a stock-game analog, which is in fact very useful.
  3. Yesterday I started a new game with Principia. I tried to rendezvous two ships on low Mun orbit (Pe=Ap=15km) . Being new to Principia, I wasted a lot of fuel tweaking around and ended up finding that I had only 174m/s to go home. I found that if I put all of the delta-v into a prograde burn I would reach an unstable orbit, where there might be some ways to leave Mun. But I failed to find such ways. Do those ways exist? Is there a minimal delta-v for this transfer? If there really is one, then what is it?
  4. Mockingbirdnest says that as principia is turned on or off the celestial bodies are likely to move quite a bit. If I use stock gravity, will I find myself going to the place where the celestial body is not here anymore?
  5. So I should use stock-like gravity on celestial bodies and n-body gravity on the spacecraft? If the destination is one of the Joolian moons where n-body gravity on celestial bodies is necessary, what should I do?
  6. Thank you but I still have a few questions. How to turn on numerical propagation only for some celestial bodies? Does it affect accuracy to turn off some or all of that? Where does the number 10 come from?
  7. Here https://livefile.xesimg.com/programme/python_assets/c79165d17bf063d3268aee2d56bfe753.mat I'm not sure if you can access this website. If you can see the image below, then you can access it.
  8. Can MFMS simulate n-body gravity? I loaded bodies_StockPrincipia.ini and MFMS gave me a maneuver sequence(K-E-E-M). However, when I opened the result file in LVD it violated every constraint. The optimizer didn't help. It just couldn't lower the constraint violation. btw If MFMS uses stock-like patched conics then how can I get the maneuver sequence?
  9. Hello, what's wrong with this, I didn't get the same result as the second tutorial. The UT of Final Spacecraft State was very different from the tutorial and Optimization didn't work. Here are configs of each event I noticed that in the tutorial KSPTOT v1.5.4 was used. Is there any difference in the algorithm?
  10. NO2 and Br2 are both brown so maybe a little bromine is there Edit: NO2 and Br2 are both oxidizer. N2O4 is used as OX with N2H4 or C2N2H8 as LF. It's a good place to collect rocket fuel isn't it
  11. Its brown atmosphere and green surface make it look quite ugly from space.
  12. O SCAN Hatch Scasette is the floaty bus kit simulator of Vall prime (mind)
  13. I play Living Mice and Wet Hands the most Many ksp videos use Stellaris music while few use stock. Faster than Light is my favorite
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