I cant seem to get the RO configs to work, the fuel requirements say NaN unit for Fuel Required, and the RealPlume Plume isnt showing up, very problematic, I am just starting to make engines for RO/RSS.
RO Configs
@PART[EM2GK7]:FOR[RealismOverhaul]
{
%RSSROConfig = True
@MODEL
{
@scale = 2.0, 2.0, 2.0
}
%scale = 2.0
@rescaleFactor = 2.0
@title = Aquarius EM-2
@description = First Stage Engine For the Aquarius Rocket
%manufacturer = RDC
@mass = 2.359
@maxTemp = 773.15
%skinMaxTemp = 873.15
!RESOURCE[LiquidFuel]
{
}
!RESOURCE[Oxidizer]
{
}
@MODULE[ModuleEngines*]
{
@minThrust = 100.75
@maxThrust = 155
@heatProduction = 100
@PROPELLANT[LiquidFuel]
{
@name = LiquidMethane
@ratio = .341
%DrawGauge = True
}
@PROPELLANT[Oxidizer]
{
@name = LiquidOxygen
@ratio = 3
}
@atmosphereCurve
{
@key,0 = 0 309
@key,1 = 1 248
}
%ullage = True
%pressureFed = False
%ignitions = 2
!IGNITOR_RESOURCE,* {}
IGNITOR_RESOURCE
{
name = ElectricCharge
amount = 0.5
}
}
MODULE
{
name = ModuleEngineConfigs
type = ModuleEngines
configuration = AQUARIUSL
origMass = 2.359
modded = false
CONFIG
{
name = Aquarius Lower
minThrust = 100.75
maxThrust = 155
heatProduction = 100
PROPELLANT
{
name = LiquidMethane
ratio = .341
DrawGauge = True
}
PROPELLANT
{
name = LiquidOxygen
ratio = 3
}
atmosphereCurve
{
key = 0 309
key = 1 248
}
}
}
@MODULE[ModuleGimbal]
{
!responseSpeed = DELETE
%gimbalResponseSpeed = 25
%useGimbalResponseSpeed = true
}
}
RP Configs
@PART[EM2GK7]:FOR[RealPlume]:NEEDS[SmokeScreen]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesRF
!runningEffectName = DELETE
%directThrottleEffectName = Methalox-Lower
}
@MODULE[ModuleEngineConfigs]
{
%type = ModuleEnginesRF
}
PLUME
{
name = Methalox-Lower
transformName = thrustTransform
localRotation = 0,0,0
localPosition = 0,0,0
fixedScale = 2.0
energy = 2
speed = 1
}
}
Original Configs
PART
{
name = EM2GK7
module = Part
author = GK7
MODEL
{
model = RDCmods/Parts/Engine/EM2/model
scale = 1.0, 1.0, 1.0
}
node_stack_top = 0.0, 0.27, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.7354356, 0.0, 0.0, -1.0, 0.0, 2
fx_exhaustFlame_blue_small = 0.0, -0.8, 0.0, 0.0, 1.0, 0.0, running
fx_exhaustLight_blue = 0.0, -0.8, 0.0, 0.0, 0.0, 1.0, running
fx_smokeTrail_light = 0.0, -1.3, 0.0, 0.0, 1.0, 0.0, running
sound_vent_medium = engage
sound_rocket_hard = running
sound_vent_soft = disengage
sound_explosion_low = flameout
TechRequired = heavyRocketry
entryCost = 4200
cost = 1300
category = Engine
subcategory = 0
title = EM-2
manufacturer = RDC
description = Large Methalox First stage engine
attachRules = 1,0,1,0,0
mass = 1.75
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 3600
bulkheadProfiles = size2
tags = #autoLOC_500453 //#autoLOC_500453 = lander orbit (poodle propuls rocket
MODULE
{
name = ModuleEngines
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1500
heatProduction = 83
fxOffset = 0, 0, 0.4
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.75
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 350
key = 1 90
key = 3 0.001
}
}
MODULE
{
name = ModuleJettison
jettisonName = fairing
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.5
jettisonForce = 15
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = thrustTransform
gimbalRange = 4.5
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = overheat
responseSpeed = 0.001
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 8.0
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.6
maxDistance = 30
falloff = 1.5
thrustTransformName = thrustTransform
}
}
Thanks to anyone who can help!