As I looked a bit deeper my bad part looks to be from the same mod! So I assume there should be some similarities, I am not familiar with KSP enough to figure out which ones are relevant:
PART
{
name = SMX_PoddedDeployableWheelS
module = Part
author = SuicidalInsanity
MODEL
{
model = MiningExpansion/Parts/DeployableWheel/DeployableGearInlineS
texture = Mk1Structural, Squad/Parts/Structural/mk1Parts/Mk1Structural
texture = LandingGear, Squad/Parts/Wheel/LandingGear/LandingGear
texture = mk2CargoBay, Squad/Parts/Utility/mk2CargoBay/mk2CargoBay
texture = ksp_r_medWheel_diff, Squad/Parts/Wheel/roverWheelTR-2L/ksp_r_medWheel_diff
texture = ksp_r_medWheel_wheel_diff, Squad/Parts/Wheel/roverWheelTR-2L/ksp_r_medWheel_wheel_diff
}
scale = 1
rescaleFactor = 1.0
node_stack_top = 0.0, 0.0, 0.364, 0.0, 0.0, 1.0
node_stack_bottom = 0.0, 0.0, -0.364, 0.0, 0.0, -1.0
node_attach = 0.0, 0.312, 0.0, 0.0, 1.0, 0.0, 1
TechRequired = fieldScience
entryCost = 5200
cost = 550
category = Ground
subcategory = 0
title = #LOC_SMX_InlineWheelS
manufacturer = #LOC_SMX_manufacturer_title
description = #LOC_SMX_InlineWheelS_desc
attachRules = 1,1,1,1,0
mass = 0.15
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
angularDrag = 1
//crashTolerance = 7
maxTemp = 2600 // = 3600
crashTolerance = 30
breakingForce = 50
breakingTorque = 50
bulkheadProfiles = srf, size1
tags = #autoLOC_8310131 //#autoLOC_8310131 = )car drive ground roll rover wheel
EFFECTS
{
deploy
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/elev_start
volume = 0 0
volume = 1 0.5
pitch = 0.9
}
AUDIO_LOOP
{
channel = Ship
clip = Squad/Sounds/elev_loop
volume = 0 0
volume = 1 0.5
pitch = 0.65
}
}
deployed
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/elev_stop
volume = 0 0
volume = 1 0.5
pitch = 0.8
}
}
retract
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/elev_stop
volume = 0 0
volume = 1 0.5
pitch = 0.9
}
AUDIO_LOOP
{
channel = Ship
clip = Squad/Sounds/elev_loop
volume = 0 0
volume = 1 0.5
pitch = 0.65
}
}
retracted
{
AUDIO
{
channel = Ship
clip = Squad/Sounds/elev_start
volume = 0 0
volume = 1 0.5
pitch = 0.9
}
}
}
MODULE
{
name = ModuleWheelBase
wheelColliderTransformName = wheelCollider
wheelTransformName = WheelPivot
wheelType = MOTORIZED
// setting this to true will override the radius and center parameters
FitWheelColliderToMesh = False
radius = 0.235
center = 0,0,0
mass = 0.40
groundHeightOffset = 1
TooltipTitle = #autoLOC_502081 //#autoLOC_502081 = Rover Wheel
TooltipPrimaryField = #autoLOC_6004045 //#autoLOC_6004045 = Motorized
}
MODULE
{
name = ModuleWheelSuspension
baseModuleIndex = 0
suspensionTransformName = SuspensionPivot
maximumLoad = 50.0
suspensionDistance = 0.15
targetPosition = 0.0
springRatio = 12
damperRatio = 1.0
maximumLoad = 5.0
}
MODULE
{
name = ModuleWheelSteering
baseModuleIndex = 0
caliperTransformName = SteeringPivot
steeringResponse = 1
steeringCurve
{
key = 0 20
key = 10 9
key = 30 3.0
}
}
MODULE
{
name = ModuleWheelMotor
baseModuleIndex = 0
wheelSpeedMax = 30//37 208 kph
driveResponse = 2
torqueCurve
{
key = 0 20 0 0
key = 15 16 0 0//2.5 2.0 0 0
key = 27 1 0 0//36 0.5 0 0
key = 30 0 0 0//38 0 0 0
}
RESOURCE
{
name = ElectricCharge
rate = 2//7
}
idleDrain = 0.0//0.1////0.5
}
MODULE
{
name = ModuleWheelBrakes
baseModuleIndex = 0
maxBrakeTorque = 6
brakeResponse = 1
}
MODULE
{
name = ModuleWheelDamage
baseModuleIndex = 0
damagedTransformName = BustedWheel
undamagedTransformName = Wheel
stressTolerance = 450
impactTolerance = 150
deflectionMagnitude = 1.0
deflectionSharpness = 2.0
slipMagnitude = 15
slipSharpness = 2.0
}
MODULE
{
name = ModuleWheelDeployment
baseModuleIndex = 0
animationTrfName = DeployableWheel
animationStateName = InlineDeployWheel
deployedPosition = 1
deployTargetTransformName = deployTgt
TsubSys = 1.0
useStandInCollider = False
slaveModules = 8
fxDeploy = deploy
fxRetract = retract
fxDeployed = deployed
fxRetracted = retracted
}
MODULE
{
name = FXModuleConstrainPosition // match rotation of the upper scissor link to the steered section
matchRotation = true
matchPosition = false
CONSTRAINFX
{
targetName = SteeringPivot
moversName = SteeringActuator
}
}
MODULE
{
name = FXModuleLookAtConstraint // scissor links
CONSTRAINLOOKFX
{
targetName = Anchor2
rotatorsName = Link1
}
CONSTRAINLOOKFX
{
targetName = Anchor1
rotatorsName = Link2
}
CONSTRAINLOOKFX
{
targetName = UpperExtender
rotatorsName = LowerExtender
}
CONSTRAINLOOKFX
{
targetName = LowerExtender
rotatorsName = UpperExtender
}
}
MODULE
{
name = ModuleTestSubject
environments = 15
useStaging = False
useEvent = True
}
}