G4l4xee
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Posts posted by G4l4xee
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On 6/18/2020 at 1:02 PM, orionguy said:
TLDR: DX11 might be the issue. Forcing DX12 worked for me.
Possible solution for some:
I noticed this line in the changelog on https://wiki.kerbalspaceprogram.com/: "Implement single camera system when running in DX11 for improved performance."
So, I tried forcing DX12 at startup using "-force-d3d12". This solved the problem of the flickering in the HullcamVDS mod instantly.
HOWEVER, this did cause a lot of flickering in other scenes (not Hullcam related) and slowed my system to a crawl. So, I uninstalled the E.V.E. and Scatterer mods. This helped boost performance and get rid of the flickering, but the water looked horrible. So, I reinstalled scatterer and there were still some interesting water surface flickering effects. I was able to get rid of these by going to the scatterer gui (Alt+F11) and deselecting "Surface receives shadows" and restarting KSP.
Everything is working great now! I haven't reinstalled E.V.E. yet but don't think I will try for now. The Hullcam VDS flickering issue was the only thing keeping me from migrating over to 1.9.1 and now I am fully up and running.
Thanks again to LGG for keeping all these mods alive!
@orionguy how do you force something? Thanks
[1.12.x] Tundra Exploration - v7.0 (Nov 5th, 2023) - (Re)Stockalike SpaceX Falcon 9, (Crew) Dragon (XL) & Haven-1!
in KSP1 Mod Releases
Posted
Hi! My starship flaps aren't working properly. They seem to pivot around 5 degrees only, and will move either down or up (with the perspective of starship belly flopping), rather than just up like what it should do. Have I done something wrong with installation?