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G4l4xee

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Posts posted by G4l4xee

  1. On 6/18/2020 at 1:02 PM, orionguy said:

    TLDR:  DX11 might be the issue.  Forcing DX12 worked for me.

    Possible solution for some:

    I noticed this line in the changelog on https://wiki.kerbalspaceprogram.com/: "Implement single camera system when running in DX11 for improved performance."

    So, I tried forcing DX12 at startup using "-force-d3d12".  This solved the problem of the flickering in the HullcamVDS mod instantly.

    HOWEVER, this did cause a lot of flickering in other scenes (not Hullcam related) and slowed my system to a crawl.  So, I uninstalled the E.V.E. and Scatterer mods.  This helped boost performance and get rid of the flickering, but the water looked horrible.  So, I reinstalled scatterer and there were still some interesting water surface flickering effects.  I was able to get rid of these by going to the scatterer gui (Alt+F11) and deselecting "Surface receives shadows" and restarting KSP. 

    Everything is working great now!  I haven't reinstalled E.V.E. yet but don't think I will try for now.  The Hullcam VDS flickering issue was the only thing keeping me from migrating over to 1.9.1 and now I am fully up and running.

    Thanks again to LGG for keeping all these mods alive!

    @orionguy how do you force something? Thanks

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