Delvar
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KSP2 Release Notes
Posts posted by Delvar
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this is my current mod list,
Zoxygene_0.5.2
MechJeb_1.8.4
isa_RAM_Module
electrical Plugin
PowerTech_Plugin_v0.2.5
Angara 3.0
Kosmos LK 1.0 (with mods)
Kosmos 4.0 (with mods)
KosmosZO2_v_0_1
dynasat_v_0_6_1
DamnedRobotics
hstwCart132
quabits_ksp (with mods)
NovaPunch1_2beta
Probodobodyne
KW Challenger
kwPLFset
CrabWheel
MuonDetector_1.1
TrussPackALPHAv0.1.3
GabysQuickAndDirtyPayloads.v0.8
KSP_Bigtrak_v.23
the mods are just config changes to get the power working and modify the atachment points on some odd parts.
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the MusicPlayer_ConfigTool didnt work for me, have a bunch of mp3s in a folder on my desktop but search returns nothing.
anyway i looked at source and found the file it was supposed to update and the file format, simple enough, so i wrote my own cfg file.
for anyone else having issues try this too..
make sure you create the directory
KSP\PluginData\musicplayer
then in there create a file
music.cfg
edit the file in notepad++
then each line is a separate mp3
each line has 2 sections,
1. the full path tho the mp3
2. a short name that shows up in game,
these are separated with a ~.
C:\Users\Delvar\Desktop\KSP Music\2001 A Space Odyssey Opening.mp3~2001
C:\Users\Delvar\Desktop\KSP Music\David Bowie - Space Oddity (stereo version).mp3~SpaceOddity
C:\Users\Delvar\Desktop\KSP Music\Enterprise Theme Song.mp3~Enterprise
C:\Users\Delvar\Desktop\KSP Music\Europe - The Final Countdown (Official Video).mp3~FinalCountdown
C:\Users\Delvar\Desktop\KSP Music\frank sinatra fly me to the moon.mp3~FlyMeToTheMoonhope this helps someone.
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Slightly better looking \'Ant\' though its more of a 6 legged spider lol.
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cool glad you found it useful.
hopefully this can be fixed in KSP at some point, it really shouldn\'t matter about the order connections appear in the config.
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ok iv fixed a few parts so they now attach in a sane way
Kosmos_Spektr_1mto0.5_taper
Kosmos_UUI_Capable_Dockur_Node
Kosmos_UUI_Capable_Dockur_Node_0.75m
Kosmos_UUI_Capable_Dockur_Node_1.5m
Kosmos_UUI_Capable_Dockur_Node_1m
just extract the zip into your parts folder, should replace the part.cnf.
it WILL break existing craft that use these parts.
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just something i made with this
.craft too,
to walk initial you need to setup the legs using the on screen display to make the legs bend and touch the floor,
then using the number keys press them in sequence 1,2,3,4,5,6 back to 1 etc.. it takes a bit of practice to get the timings down int eh video i used a macro to giv me consistent steps so i could play with it and not have to keep pressing buttons
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hay i love this pack but one thing always bothered me and thats the issue with the UUI Capable Dockur Node parts not attaching correctly and requiring rotation, and then sometimes even after a rotation parts would not attach due to the nodes pointing the wrong way, after a few attempts i managed to get it working in a much better way, surprisingly the order in which the nodes are in the file affects how it works in-game, sorry if this is not new but it helped me a lot.
here is an example for the Kosmos_UUI_Capable_Dockur_Node_1.5m part, repeat the same with different distances for the other parts.
the forwards/backwards/left/right are based on the initial orientation of the camera in the VAB.
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, Size
node_stack_right = 0.7973061246, 0, 0, -1, 0, 0, 1
node_stack_left = -0.7973061246, 0, 0, 1, 0, 0, 1
node_stack_back = 0, 0, 0.7973061246, 0, 0,-1, 1
node_stack_front = 0, 0,-0.7973061246, 0, 0, 1, 1
node_stack_top = 0, 0.7973061246, 0, 0,-1, 0, 1
node_stack_bottom = 0,-0.7973061246, 0, 0, 1, 0, 1// --- node definitions ---
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just a few of the ones that work, the swan flies like crap but i did manage to takeoff and land in all of these.
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oh and here is the craft file for it
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buggrit i thought i was being cleaver building a biplane.. and theres already a few here lol. well here is mine!
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well its not new but iv not seen it before i tried doing it with an RCS tank and thrusters but it was hard getting up to speed, i could manage it about 1 in 5 tries.
iv attached the .craft file, have fun.
its insane to fly, you first have to get upto speed then its easy, you can fly at 400m/s in low atmo.
you can fly around up to about 10K after that its too thin to accelerate, if you pick up speed after liftoff you can easily reach 30K without using rockets.
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Here is something i made that takes advantage of a bug in the physics simulation...
[v0.19] Damned Robotics Version 1.3
in KSP1 Mod Releases
Posted
for \'animation\' i use a keyboard macro on my G19 but im sure there are better macro softwares out there.
press 1 key and my bot starts walking until i press it again.