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Nighthawk1313

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  1. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: Intel(R) Core(TM) i3-9100 CPU @ 3.60GHz (4 CPUs), ~3.6GHz | GPU: NVIDIA GeForce GTX 1650 | RAM: 16384MB RAM Impact: Med Frequency: happens every time with this certain craft. Haven't tested if this happens for every ion engine, or if it's just this craft in particular. When burning with an ion engine, increasing the timewarp stops the effect of the ion engine, even though the engine is still burning. It seems that the game just doesn't register any thrust at all. Bug should be reproducible with the top stage of the attached craft file after releasing the fairings and firing the top decoupler. Included Attachments: Desktop2023_12.24-16_00_37_01.mp4 LongrangeCommsMK1.json .ipsImage { width: 900px !important; }
  2. Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250) | CPU: Intel(R) Core(TM) i3-9100 CPU @ 3.60GHz (4 CPUs), ~3.6GHz | GPU: NVIDIA GeForce GTX 1650 | RAM: 16384MB RAM Frequency: Happens every once in a while; in about 25 hours of play, I encountered it in two separate instances, but it was fairly jarring. In this instance, I was attempting to timewarp through an ion engine burn maneuver (a very long one, ~2.5 hours). However, if I hit the timewarp button, the engine would immediately cease to have an effect on my orbit, and my apoapsis would stop changing. After changing back to 1x on the timewarp, the apoapsis would begin changing again (decreasing, as I was doing a retrograde burn). I saved and exited to the main menu, then quit the game, then went back into the game, and the issue was still happening. Then, the throttle was stuck at 100%, as shown in the screen recording. I had to right click on the engine and deactivate it manually to be able to shut off the engine. The first time I encountered the stuck throttle bug, I was launching an entirely different craft with different engines from the KSC, and it happened probably at 60 km above the ground. I reverted to the KSC and launched again, and it didn't happen again. Included Attachments: KerbalSpaceProgram22023_12.23-23_43_22_01.mp4
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