MarsUltor
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I would really love for you to cite a source that would suggest one to believe that parachute certification is going to exceed the cost of command pod manufacture. Like you said: Which would suggest that, based purely upon manpower, R&D, parts, complexity, etc, the command pod must be more expensive than any parachute.
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huge bug with fuel tanks and engie
MarsUltor replied to pijamaman5's topic in KSP1 Gameplay Questions and Tutorials
As with everybody above, this seems like a confusing problem... that said, after you stage your engine (and throttle up), does the engine info box (whatever it’s called) say “flameout” or (I don’t remember the exact wording) “no fuel present”? Because on your staging menu (the column on the left of the screen), it indicates that your engine has 4008 m/s dV, which means the engine is “seeing” the fuel. -
Unless I am mistaken, they should be in the decoupler menu. They appear as white cylinders.
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Some assembly required for consoles
MarsUltor replied to Myerk2008's topic in KSP1 Technical Support (Console)
Considering the amount of stuff in it, and the big additions to gameplay, my guess is some time in the late spring... if we’re lucky... that said, nobody knows, since the porting is outsourced to blitworks, and they don’t seem to provide updates. -
This statement is a bit tone deaf, considering it appears that this guy seems new to the game, and is struggling to get into orbit; “the right initial conditions,” makes zero sense to somebody that is struggling to get into his first orbit... especially if he is ( I am assuming) playing career mode, where the launch clamps aren’t even until level 4. And, unless you’re a savant, a new player is not going to know how to make a “well designed rocket.”
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Contracts keep dissappearing?
MarsUltor replied to SleepyInsomniac's topic in KSP1 Technical Support (Console)
Yeah, I’ve had this happen a few times... one of my favorite mission types is recovering kerbals and debris, but every once in a while I’ll select the mission and it disappears once entering the VAB... what’s odd is the kerbal (or debris) still exist in the tracking station, and I can recover them (if I choose). However, I recover no reward for this recovery (aside from the free kerbal).- 5 replies
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- buggy console
- another buggy version
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(and 1 more)
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So helpful, I would have never thought of that solution... many thanks!
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First, let me preface... I am on console, PLEASE DO NOT TELL ME THERE IS A MOD FOR THIS, because I can’t use mods! I have constructed a few small SSTO space planes, which I am able to get to orbit, but when I make larger crafts and switch from airbreathers, in atmo, to rockets in vacuum, the CoT of the rockets is off just enough to keep me flipping. Is there a way to get the CoT indicator in the hangar to show the CoT of a given engine (or set of engines), instead of showing the combined CoT of all the engines?
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Running into bugs when regarding Farings
MarsUltor replied to Orionburning101's topic in KSP1 Technical Support (Console)
It’s not a bug... the fairing closes differently following the update... if you want to close the fairing around a fuselage part you have to “end fairing,” or something like that (don’t have the game in front of me), there is no more “close fairing” option unless it is to close it to a point (at the apex of your craft). On console it seems to be a bit finicky, but if you’re patient, you can eventually get it to close properly (I did an Apollo-style mission yesterday, and it took a few tries to enclose my MEM and service module in the fairing. -
I think you’re getting a little off point, regardless of how I recall electron physics... I provide a literal example of the need for relativistic recalibration IN SPACE TRAVEL, and you counter with “it’s all relative... electrons in wire...” I’m sorry, but you’re example continues to be bad, considering my example is on topic, whereas yours has no real bearing to space travel.
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To be fair, electrons are a pretty bad example, since there is no example of Newtonian physics that can reasonably apply to their behavior... if memory serves, Newtonian physics and quantum mechanics are largely incompatible.
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I just remember one of my physics professors saying anything over 0.1c makes Newtonian physics break down... granted, I haven’t thought about this stuff since university, more than 25 years ago... and if it’s an issue for gps satellites in geostationary orbit, seems like it’d start being an issue at high speeds, far distances, etc
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What?! Half the speed of light will bring in huge time dilation. d(t’)=d(t)/(1-(v^2/c^2))^0.5 At 0.5c it’ll be d(t’)=d(t)/0.86!