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Everything posted by TheEveGuy
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Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
On polar coords it looks okay as the ice is larger than the ocean still how the heck was the worst update the most popular? -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
Alright This? -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
Alright I made the Ocean Smaller Yeah I launched Jeb into it and he just exploded -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
Oh yeah I watched one of Linx's Videos on how to make basic surfaces with clouds using paint.net and it mentioned using polar coordinates to do that when I didn't it just made a rift that eats ships -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
oof i might have to make the ocean smaller that stinks as I already made a normal and height map -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
oh those little white splotches on the texture? that's just so that it has some contrast and isn't just a white ice cap with nothing interesting to it. Adding lava to Fracture just to make it interesting Also Changing Fracture's name to Fossil. also I will show the Close up of Navaho once the textures are done (they are almost done I'm just going to work on 2 asteroids to orbit it.) -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
I forgot that even existed lol -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
Yeah The Old Navaho's Texture was the Wrong Way Around Before So yeah it was supposed to be an eyeball world -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
Alright I'll Try that. Also, How do you think this Navaho map Looks? (Im remaking Navaho First) I might tune down some of the ice on the side... I may also just re-make Navaho's Moon and add other glorified asteroids and actual moons around it -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
I Believe It's Ike, Here is the Code: @Kopernicus:FOR[Fracture] { Body { name = Fracture Template { name = Ike removeAllPQSMods = true } Properties { albedo = 0.15 description = Navaho's Only Moon. displayName = Fracture radius = 90000 geeASL = 0.1 rotates = true rotationPeriod = 23012 tidallyLocked = true initialRotation = 15 isHomeworld = false timewarpAltitudeLimits = 35000 35000 35000 45000 60000 75000 10000 150000 ScienceValues { landedDataValue = 8 inSpaceLowDataValue = 7 inSpaceHighDataValue = 6 recoveryValue = 6 spaceAltitudeThreshold = 50000 } biomeMap = Srobie/Textures/FractureBM.png Biomes { Biome { name = Pole displayName = North Pole color = #8e1b1b value = 1 } Biome { name = Plains displayName = Plains color = #8e561c value = 1 } Biome { name = Mts displayName = Crater Mount color = #ec8215 value = 1 } Biome { name = Ridges displayName = Ridges color = #470e0e value = 1.2 } Biome { name = SouthernPole displayName = South Pole color = #d58a3c value = 1.2 } Biome { name = F1Crater displayName = F1Crater color = #745757 value = 1.5 } } } Orbit { referenceBody = Nop color = 0.55, 0.52, 0.51, 1 semiMajorAxis = 6000000 eccentricity = 0.01 inclination = 82 longitudeOfAscendingNode = 30 argumentOfPeriapsis = 10 meanAnomalyAtEpoch = 0.1 epoch = 0 } ScaledVersion { Material { texture = Srobie/Textures/FractureCM.png normals = Srobie/Textures/FractureNM.dds shininess = 0 specColor = 0,0,0,1 } } PQS { allowFootprints = true:NEEDS[KopernicusExpansion] maxLevel = 8 Material { saturation = 4 albedoBrightness = 1 } Mods { VertexColorMap { map = Srobie/Textures/FractureCM.png order = 20 enabled = true } VertexHeightMap { map = Srobie/Textures/FractureHM.png deformity = 5000 offset = 0 scaleDeformityByRadius = false enabled = true order = 20 } LandControl { altitudeBlend = 0 altitudeFrequency = 1 altitudeOctaves = 1 altitudePersistance = 1 altitudeSeed = 1 createColors = False createScatter = True latitudeBlend = 0 latitudeFrequency = 1 latitudeOctaves = 1 latitudePersistance = 1 latitudeSeed = 1 longitudeBlend = 0 longitudeFrequency = 1 longitudeOctaves = 1 longitudePersistance = 1 longitudeSeed = 1 useHeightMap = False vHeightMax = 10000 order = 999999 enabled = True name = Scatter Scatters { Value { name = Rock00 materialType = StandardSpecular material = BUILTIN/terrain_rock00 mesh = BUILTIN/boulder castShadows = True densityFactor = 1 maxCache = 512 maxCacheDelta = 32 maxLevelOffset = 0 maxScale = 2.5 maxScatter = 20 maxSpeed = 1000 minScale = 0.15 recieveShadows = True seed = 231123 verticalOffset = 0 instancing = False rotation = 0 360 useBetterDensity = False spawnChance = 1 ignoreDensityGameSetting = False densityVariance = -0.5 0.5 delete = False Material { color = 0.519999981,0.513417721,0.490379721,1 mainTex = BUILTIN/MunBoulder [Diffuse] mainTexScale = 4,4 mainTexOffset = 0,0 cutoff = 0.5 glossiness = 0.078 glossMapScale = 1 smoothnessTextureChannel = AlbedoAlpha specColor = 0.117647052,0.117647052,0.117647052,1 metallicGlossMapScale = 1,1 metallicGlossMapOffset = 0,0 specularHighlights = True glossyReflections = True bumpScale = 1 bumpMap = BUILTIN/MunBoulder [Normal] bumpMapScale = 1,1 bumpMapOffset = 0,0 parallax = 0.02 parallaxMapScale = 1,1 parallaxMapOffset = 0,0 occlusionStrength = 1 occlusionMapScale = 1,1 occlusionMapOffset = 0,0 emissionColor = 0,0,0,1 emissionMapScale = 4,4 emissionMapOffset = 0,0 detailMaskScale = 1,1 detailMaskOffset = 0,0 detailAlbedoMapScale = 1,1 detailAlbedoMapOffset = 0,0 detailNormalMapScale = 1,1 detailNormalMapOffset = 0,0 UVSec = Uv0 mode = Opaque srcBlend = 1 dstBlend = 0 ZWrite = 1 } } } LandClasses { Value { alterApparentHeight = 0 alterRealHeight = 0 color = 0,0,0,0 coverageBlend = 0 coverageFrequency = 1 coverageOctaves = 1 coveragePersistance = 1 coverageSeed = 1 name = Base latDelta = 1 latitudeDouble = False lonDelta = 1 minimumRealHeight = 0 noiseBlend = 0 noiseColor = 0,0,0,0 noiseFrequency = 1 noiseOctaves = 1 noisePersistance = 1 noiseSeed = 1 delete = False altitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeDoubleRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } latitudeRange { endEnd = 1 endStart = 1 startEnd = 0 startStart = 0 } longitudeRange { endEnd = 2 endStart = 2 startEnd = -1 startStart = -1 } Scatters { Value { density = 1 scatterName = Rock00 delete = False } } } } } City { debugOrientated = False frameDelta = 1 randomizeOnSphere = True reorientToSphere = True reorientFinalAngle = 45 reorientInitialUp = 0,1,0 repositionRadial = 513856,-290549,-122798 repositionRadiusOffset = 2948.5 repositionToSphere = True repositionToSphereSurface = True repositionToSphereSurfaceAddHeight = False commnetStation = False isKSC = False order = 100 enabled = True name = Randolith LOD { Value { visibleRange = 10000 scale = 0,0,0 delete = False } } } VertexHeightNoiseVertHeightCurve2 { deformity = 1000 ridgedAddSeed = 1 ridgedAddFrequency = 12 ridgedAddLacunarity = 3 ridgedAddOctaves = 4 ridgedSubSeed = 1 ridgedSubFrequency = 5 ridgedSubLacunarity = 3 ridgedSubOctaves = 6 simplexCurve { key = 0 0 0 0 key = 0.2 0.1 0.9 0.9 key = 0.8 0.9 0.9 0.9 key = 1 1 0 0 } simplexHeightStart = -8000 simplexHeightEnd = 1000 simplexSeed = 1 simplexOctaves = 3 simplexPersistence = 0.3 simplexFrequency = 8 enabled = true order = 40 } VertexSimplexHeight { deformity = 300 frequency = 24 octaves = 8 persistence = 0.5 seed = 112211221 order = 102 enabled = True } } } } } Btw, How do you get Surface maps for Oceanic planets for like Brown Sea floor and a Blue ocean I've tried with Navaho and it just appears as the blue ocean and nothing else. I will add on to this But This Planet is Hard to reach as 1 Distance, 2 Cerym is almost half the size of Grem forgot to add 3, Cerym's Proximity to Grem -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
Does Anyone Know how to Fix this? I'm Gonna Re Run Most of the Textures and make more planets / moons. I'll Show you guys the textures and tell me how they look -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
I don’t have Adobe Photoshop and all I can use is Krita and GIMP. yeah i have a rover on Navaho and ill show you the image later Also, Grem and Cerym’s textures are quite old only being re ran once -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
Yes Navaho is. It is very mountainous and is Tidally locked Srobiea is like 5 x Eeloos orbit maybe idk -
Srobie Planet Pack (WIP) (OLD THREAD!!!!)
TheEveGuy replied to TheEveGuy's topic in KSP1 Mod Releases
Does anyone know how to make Scatterer Configs for Planets? -
OLD THREAD!!!! New thread: This is my first planet pack so dont expect it to be good... This planet pack contains the Following Planets and Star: Srobiea = The Younger sibling of Kerbol and is a Main sequence star Surprisingly being not as active as we thought. Nreptun = The Bluest thing Around Srobiea Along with Being the Closest and has a Small Collection of hula-hoops around it. Navaho = The one who OWNS the Rings along with a little grey thing around it It has Ice all over it Besides it's new Sea that was formed by a Large object Colliding with it and forming the sea and ring. Fracture = Navaho's Only moon (for some reason it's surface has these weird splotches on it can anyone help me with this?) Dust Devil = Nreptun's Moon it has an atmosphere a HECK ton of craters and its very Sandy! Grem & Cerym The Oldest Duo ever. When the mod was first released There was no Srobiea, Navaho, Cerym, Nreptun or DustDevil. It was Just Grem & Merg. Download The Mod REQUIRES CTTP!
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A Mod I'm Making adds A Few Moons and One Sub Moon and a Star to Spin around Kerbol Dangerously close! UHHH you can download it and Send me feedback Download (REQUIRES KOPERNICUS) https://imgur.com/Ad1hNf1