Dave Kermin
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KSP2 Release Notes
Posts posted by Dave Kermin
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I forgot to do a save before starting a re-entry procedure from my very first manned Mun mission.
Thought I would be ok using my last stage as an aerobrake, it flipped on its side and all was gone within 2 to 3 seconds.
I’m gonna miss Jeb and Bill.
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14 hours ago, Boyster said:
Make sure you enable Advanced Tweakable in options.
You can unlock Autostruts in tech tree and mostly using grandparent by right clicking any part will make your crafts very ''tight''.
Also a lot of useful context menus open up after you enable it.
Thanks for the tip on the Advanced Tweakable option, I’ll have to check that.
Yes Autostruts seem to be a good thing to have for I have been noticing my longer rockets being quite wobbly on the pad and after lift off. Seems to stop once I’m in the upper atmosphere though.
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Other than a reentry mishap in career mode, it had to be in sandbox mode in a make up of the SR-71 (the KR-71) that both Bob and Jeb went head first into the hangar during a failed landing attempt.
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Just started playing this game for about a month.
I have the tech tree about a quarter the way finished.Upgraded my rocket assembly building, launch pad and the astronaut complex so far.
Completed a few contracts as well.
Its tough in the very beginning, but as you start rolling along it gets more interesting.
I really like how you are free to play the game as you want to, not really just one way to play.
Lost two good Kerbals last night.
in KSP1 Discussion
Posted
Yes, Jeb was the real loss here.
I was still somewhat early on in my first career attempt.
I feel like starting over.