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KSP2 Release Notes
Posts posted by computercat04
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sus mod
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4 hours ago, Caerfinon said:
With the twin rotor the tail rotor can be optional. The twin rotor should be directly on top of the Center of Mass.
If you use maneuver assistance mods you will find there two very helpful. MechJeb is also helpful with pitch control.
Ok. Thanks for the help. I'l try it later.
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This is my first time building a helicopter. But I have a problem where, when it takes off, tends to flip back almost uncontrollably. What do I have to fix?
Spoiler -
It can be even an in-game planet editor.
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It's an amazing mod! Melodysheep has incredible music!
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5 hours ago, Nertea said:
Yes, there is a simplistic catchup mechanics applied on load.
OK .Thanks.
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I have a question: Can a reactor's core life keep dropping even if the craft is unloaded (background)?
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I have a question: Can a reactor's core life keep dropping even if the craft is unloaded (background)?
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I have a question: Can a reactor's core life keep dropping even if the craft is unloaded (background)?
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RIP SN9
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On 1/28/2021 at 2:05 PM, Nertea said:
There are a lot of errors in your log but nothing really related to Space Dust.
What are you aiming at? From where? This functionality seems to work fine on my end.
On 1/28/2021 at 3:26 PM, Krakatoa said:For what it's worth, in the screen shots you sent, you didn't have any bodies targeted. If you did, you would be able to hit the target button on your SAS and it wouldn't be greyed out.
nvm it worked
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I finally managed to get my lander to work! It will land 3 Kerbals on Laythe and then ferry them back to the mothership orbiting the same moon.
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5 hours ago, Zorg said:
Are you still having fairing trouble? I didnt see this till now. This link no longer works. Also would be helpful to have your modulemanager.configcache
Also let me know which BDB version and which SAF/B9PS version you have exactly.
KSP.log (hope this link works): https://mega.nz/file/4OpzlChA#s8PP5n6hq0SROher-5uetZ24dy8Z1GndGePFpqAWRUs
ModuleManager.ConfigCache: https://mega.nz/file/sboBnQaL#dBX-bMdlByE2K-Z4GTsNokpdFOGaq5Ek3ksEE08l5_M
I use the SAF/B9PS versions that are bundled with the mod (dev version).
SAF version: v1.11.0
B9PS version: v2.17.0
Also, what does TTV stands for in the Gemini spacecraft?
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16 hours ago, R-T-B said:
69
NICE
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20 minutes ago, R-T-B said:
R-T-B released this 1 minute ago
This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here.
This is release 68. It contains the following changes:
1.) Functionally equivalent to release 67, this release was built from a update to the common source build system. This is largely academic to end users, merely enabling us to push future releases faster. If this release gets posted, it worked.
2.) CKAN script updates to the 1.11 builds for better MFI dependency handling.
Known Bugs:
1.) At interstellar ranges, heat can sometimes behave strangely. It is best to turn off part heating when traveling far far away.
2.) When zooming out all the way in map view at interstellar ranges, the navball and sometimes behaves oddly. We are working on this and all the interstellar bugs actively.
3.) The ring shader is broken in OpenGL environments. This is a hopefully temporary setback.
Please download the right output zip for your version. "1.9.1" zips are for 1.9.1, "1.10.1" for 1.10.1, "1.11.0" for 1.11.0, etc.
Thanks and as always, report bugs!
-RTB
We are getting close...
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2 minutes ago, Opteryx said:
I didnt do much. I just created a new modded engine, the 3.0 Omega Yeet Ion Engine, which has 999999 thrust and uses almost no fuel. I got to orbit in 5.2 seconds with it.
Holy molly! Is there a way I can download it? I want to use it too.
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4 hours ago, Nertea said:
idk, what are you targeting? Logs are nice...
Oops. I forgot the log lol.
Here it is: https://mega.nz/file/wPQxWYYa#sV2Ow9axF3bOcBDPLD-9yfA_UNcZ4pvlgmwEoOHzfEQ
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Why does it says "No body targeted" even when I set a planet/moon as target?
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17 hours ago, Cheesecake said:
@computercat04There must be something wrong with you installation. Did you youse the last BDB (developement branch) from Github? Did you rescale the fairings?
I used the dev branch. No, I didn't rescale the farings.
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On 1/19/2021 at 10:31 AM, Cheesecake said:
I can`t confirm. They work in KSP 1.8.x, 1.9.x, 1.10.x and 1.11.x.
Did you update the SAF-Mod properly to your KSP-version?What exactly is broken? Log? Picture?
Images:
SpoilerAlso, the fairing variants don't work.
Log: https://mega.nz/file/5bgBVAgI#bj_OK7fpGBw0SfwWPfCKqi7l2eAgFMI0x8Y1Ek1-iJY
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6 hours ago, Friznit said:
This has been rectified!
Yes. I noticed it
[1.12.5] Bluedog Design Bureau - Stockalike Saturn, Apollo, and more! (v1.13.0 "Забытый" 13/Aug/2023)
in KSP1 Mod Releases
Posted
Those shots are so cool! What shaders did you use?