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jjmartin

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Everything posted by jjmartin

  1. Thanks for the tips FleshJeb. I'll come back in a few days when I am not gnashing teeth
  2. So I am remaking it entirely again. When I reconstruct just the fuselage and cockpit assembly (all snapped and symmetrical) I use about 10 parts including the large landing gear. Still rotates, but slower. I don't get it. I've played with all the friction/spring/damper settings every way I can think of. -edit- Yeah... even with five large landing gears attached directly to the fuselage in any setting configuration I roll toward the KSC and rotate in a circle. This has entirely stopped being fun. Installed Kerbal Foundry for some wheels and got some that work a lot better but the plane will still turn in circles if left on its own. loveing bizarre.
  3. I love KSP... So I placed four large gear on the plane and it started spinning in circles. Deleted and replaced them with the same thing in the same place and everything is great now. Thanks for the tip--this plane started with medium gear and got fatter and fatter until it outgrew them I guess! -edit- spoke too soon lol This seems so random. Veering everywhere again. Even with large landing gear and no input other than brakes I spin in circles... I can get it to stop moving by holding the brakes, but then it still rotates in a static circle.
  4. Hi folks! I constructed my very first VTOL SSTO design yesterday--the fearsome Mk. 1 EX-1 Spaceplane. This baby should get me basically anywhere in the solar system! In the air it is rock solid, stable, nimble, and can hit the sonic thrust runway at 10-15 degree inclination with some loving care. The VTOL system works flawlessly, and the rotating wing/engine assembly allows you to pull off some pretty insane manuvers. The wings rotate to become legs, just the right height to lift most of the plane's weight off the wheels. Retract the gear to set your wings to the last 5 degrees to ground perpendicular and blast off to about 450 feet or so and then rotate your wings back. The orange bubs are droptanks for the initial VTOL from Kerbin--it does not quite have enough DV to VTOL and make it to orbit and then all the way to Minmus for refueling. Those guys separate emptied immediately after VTOL. It packs six junior drills, an ISRU, and a complete science package into about 60 tons. I'm super proud of this guy! There's one problem--when the game loads up the runway the plane immediately starts slowly turning left or right. If left alone it will get completely out of control. I can still take off VTOL no problem, and can manage a herky-jerk runway takeoff most of the time, but I want this one to be perfect and this is driving me nuts! My legs are vertical, in symmetry, and placed with the snap tools so they should be aligned correctly. I've tried playing with springiness and damping of the wheels, no change. Disable the SAS, no change. Everything is placed in symmetry and with snap. I even remade the whole thing from scratch to make sure. Also "Save game" has disappeared from my pause menu so I can no longer save during missions. Man I love this buggy ass game. Here's an album. Anyone know what is going on here? Album doesn't show it but eventually the plane just self-destructs. If anyone wants the craft file I'm happy to share. This thing is super capable and sexy as hell. It does require Procedural Parts.
  5. I love how everyone is individually discovering you need Kopernicus BE 110... Thanks for the great mod!
  6. So I think I am on to something. As I said before, I installed through CKAN. Here's the thing--CKAN did not install Kopernicus as a dependency. I have no Kopernicus directory in my GameData. I went out and got the newest version of Kopernicus and manually installed it, and now when I launch KSP I get a status message saying "Parallax dependency satisfied." BUT I also get a warning from Kopernicus that it is not compatible with this version of KSP, and please not to open saves. I installed the version posted to their github 14 days ago and am running the latest version of KSP. It's definitely something mucky with the Kopernicus install. Could you post a link to your known good & compatible copy of Kopernicus somewhere? EDIT Installed Kopernicus BE manually. Works now. Woohoo!
  7. Hello! I have Parallax installed but my terrain has become uglier if anything. Nothing is being tessellated, just stock terrain textures raised about three feet off the ground. I installed through CKAN so it should be a good install. Not sure why this is happening. Tried uninstalling and reinstalling it, etc. Any ideas? This mod looks incredible and I require it's services. Screenshots of KSP and CKAN here: https://imgur.com/a/orDU2kn
  8. "Surely timewarp can't be active in every case" they said... Thanks guys Now if I could just figure out how to to an orbital transfer I'd be getting somewhere!
  9. Ah, thank you. That text is just a little misleading.
  10. Does the command pod itself need to be on the ground? It's resting on a flea engine. Speed is 0m/s and I can recover so I don't think it's hovering. And it does it for every launch... not an isolated incident. Here's another horizontal in water.
  11. Just started out playing Kerbal. At the launch site, I am able to properly EVA and gather an EVA report. However, after launching and landing safely back on Kerbal's surface, the game will not allow me to EVA. When I click the button it says that I can't EVA off Kerbal's surface without an Astronaut complex upgrade. I have not left Kerbal. What gives? Why can't I EVA on my home planet's surface after launch?
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