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Moonshot11

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Everything posted by Moonshot11

  1. @cyberKerb Unloaded ships do not consume life support. They store it indefinitely. Kerbals have a separate EVA life support resource in their suit, which they consume when on EVA (or when within a ship, if the ship's EVA runs out). And thanks for catching that typo! @Stone Blue Thanks for the feedback! To answer your questions: 1. I agree, EVA propellant is on the edge of this mod's scope. However, it still makes sense to me from a gameplay standpoint to provide a cohesive "survival" experience via limited resources, and from a code perspective, the system that manages it also manages the EVA life support. 2. The part stats are defined via a ModuleManager patch (https://github.com/moonshot11/SimpleSurvival/blob/master/GameData/SimpleSurvival/Parts/lifesupport.cfg). I honestly wasn't sure whether it would be my job to add support for popular mods, or leave that to someone else in the community. For now, I only support stock parts. An alternative that I want to investigate is adding a preset amount of life support to eligible parts which don't have the values manually defined. 3. That's fair. Do you have any suggestions? 30 minutes for yellow and 5 minutes for red? 4. An Engineer is required once you are going on long journeys using the Hitchhiker's module. By then, you'll almost certainly have the space for an Engineer on your vessel. The mod is calibrated so that within the Kerbin system, you won't need the Hitchhiker's module at all, so you can forego bringing an Engineer if you don't have the space. @sp1989 There are already a few radial and inline parts that contain Consumables. Balancing these amounts for interplanetary travel is something that I'd like feedback on. Based on that feedback, I could certainly add additional parts.
  2. Oh my gosh, what a simple question that I didn't answer! Yes, when a Kerbal runs out of all available life support, s/he will "die." Depending on your save file's settings, the Kerbal will either respawn eventually or be perma-dead, just like when they're in a crash. Update: user guide has been updated.
  3. UPDATE: This mod will likely not be updated for future versions of KSP. Hello, First of all, thank you to everyone who expressed so much interest over the past year! It was my first mod release, and despite my nerves, the positive reception was very encouraging. Unfortunately, after five years of on-and-off work on this mod that culminated in its first release, an official update for KSP was pushed just weeks later which broke some core aspects of the mod. After some investigation, I concluded that I would need to not only rewrite the core code of the mod, but redesign some fundamental aspects of the mod's gameplay. While looking into possible solutions, I was unfortunately hospitalized and had to deprioritize everything in my life not related to my health. I apologize for the radio silence, but truth be told I thought I had provided this update upon returning from the hospital. Clearly I did not, and I am sorry about that. At this time I do not think I will resume work on this mod, but if perchance an epiphany strikes me and I devise a way to address the mod's issues, I will definitely update this again. This mod was a multi-year labor of love and I'm so disappointed to let it go without so much as a single iteration post-release, but through a combination of bad timing and real-life priorities, something had to give. Aspects of the mod might still work, but when the inventory system was added to the game, it threw a bunch of the EVA Lifesupport code out of whack, so you've been warned. Thanks for the support, and all the best. - Moonshot11 v0.1.2 Tested with KSP 1.10.1 Illustrated user guide: https://github.com/moonshot11/SimpleSurvival SimpleSurvival is a Kerbal Space Program mod which adds a simple life support mechanic, with the goal of encouraging a role-playing experience in the following ways: Give purpose to different command modules. (A Mk1 capsule can get to orbit, but can it go to the Mun?) Require the Hitchhiker's module for long journeys. No trips to Eeloo in a Mk1 capsule! Make Engineers more useful. Only they can operate the Converter! Create persistent resources for the Kerbals' EVA suits. An additional tech tree node, Interplanetary Habitation, is also added for Science and Career modes. Download latest release Github: Download here Spacedock: Download here Source code (Github): https://github.com/moonshot11/SimpleSurvival Installation From the downloaded zip file, extract the "GameData" folder into your "Kerbal Space Program\GameData" folder. If you have a version of ModuleManager that exceeds what is packaged with this mod, make sure to retain the latest version and delete the older one! Compatibility SimpleSurvival adds life support resources to all relevant stock parts, including the expansions. It also modifies the Advanced Exploration node in the tech tree. Therefore, compatibility with other mods that modify the tech tree should not be assumed. Command modules that have been modded into the game will not have functional life support, although a means of dynamically adding life support to addon parts will be investigated in the future. Author's note This is an initial beta release. Please let me know what you think! I am particularly concerned with feedback about: - Balance, especially for interplanetary travel. - Accessibility. Is the user interface intuitive, is the "Consumables" name appropriate, etc. Please note: Screenshots in the user guide may feature other mods. SimpleSurvival is not affiliated with any other mod, nor does its author endorse the use of any other mods on display. Credit ModuleManager created by Ialdaboth (https://github.com/Ialdabaoth) Enjoy! - moonshot11
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