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Posts
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About me
Jebs leg
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Location
Stuck in Dres canyon
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theleg started following Dev Diaries , KSP2 Dev Updates and Announcements
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[1.12.x] Textures Unlimited Recolour Depot
theleg replied to Manwith Noname's topic in KSP1 Mod Development
Do you mean that you'll be teaching others how to make such mods? -
[1.12.x] Textures Unlimited Recolour Depot
theleg replied to Manwith Noname's topic in KSP1 Mod Development
Right click on the part, and click 'show recolouring GUI'. -
@hraban Have you thought of adding chandrayaan and mangalyaan mission parts in this mod? I would love this addition...
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What do you think will be shown off on Friday?
theleg replied to Missingno200's topic in Prelaunch KSP2 Discussion
Oh ok, thanks! -
What do you think will be shown off on Friday?
theleg replied to Missingno200's topic in Prelaunch KSP2 Discussion
How do you know if the video will be released this friday? Because for the previous 2-3 weeks, no showcase has been released....am I missing something out? -
[1.12.x] Textures Unlimited Recolour Depot
theleg replied to Manwith Noname's topic in KSP1 Mod Development
Yeah, I noticed that too.... -
[1.12.x] Textures Unlimited Recolour Depot
theleg replied to Manwith Noname's topic in KSP1 Mod Development
I would also love to see this feature in the mod... -
[1.12.x] Textures Unlimited Recolour Depot
theleg replied to Manwith Noname's topic in KSP1 Mod Development
Don't put the .zip file in the Gamedata folder. First extract it, then you will see a Gamedata folder within the extracted file. Copy the contents of that Gamedata folder in the Gamedata folder of the game. -
[1.12.x] Textures Unlimited Recolour Depot
theleg replied to Manwith Noname's topic in KSP1 Mod Development
Did you install TURD? Install TURD with TU... -
[1.12.x] Textures Unlimited Recolour Depot
theleg replied to Manwith Noname's topic in KSP1 Mod Development
deleted -
[1.12.x] Textures Unlimited Recolour Depot
theleg replied to Manwith Noname's topic in KSP1 Mod Development
Nope. It doesn't work with ReStock and Venn's Revamp.