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KSP2 Release Notes
Posts posted by lorange7
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14 hours ago, Rakete said:
NF Spacecraft does only deliver additions command modules. It does not replace any, like the Restock mod does.
it changes how some stock command modules look, unless im getting mixed up with near future aeronautics?
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For near future spacecraft, how i would i keep the stock command pod as well as the modded ones? (stock ones are better for me with bdarmory)
thanks in advance
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in a future update could you add all the parts to a separate folder instead of the utility's folder as its difficult to find anything else with all of the parts, thanks in advance :)
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20 hours ago, JadeOfMaar said:
You are aware that the "+" in "[1.9.1+]" in the thread title means that, right? "That version and beyond."
I regularly (re)-install mods that were last updated for 1.8 onto my 1.12.x install. The only real concern I have with versioning is the Unity version that KSP runs on, and the stock shiny shaders which only go back to 1.7.
The only things that can cause lift surface problems are: If you have an empty FerramAerospaceResearch folder in GameData, or; You have some realism mod installed that has a patch that contains :FOR[FerramAerospaceResearch]. Either way, MM thinks FAR is installed, and FAR patches are running when they shouldn't. When FAR is present, stock lift modules go poof.
ok thanks i assumed it was the change from 1.9 to 1.10 but i have a corrupt far mod still installed thanks i probaly wouldnt have found this otherwise
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annoyingly i have 1.12.3 on steam and steam wont update to 1.12.9 and i know the 1.12.9 version will work on 1.12.3 could you change the ckan so it can download. thanks in advance.
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will this be updated for 1.10 or above as the lift and control surfaces are different in newer versions and don't work on anything above 1.9 cause most the mods I'm using Don't work with 1.9.
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1 minute ago, Davi SDF said:
It's here boissss
we said that half an hour ago
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the loading process im seeing new parts like podborder i think they've redone the collision points for everthing
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Just now, kerbiloid said:
Thanks to this thread, today I've discovered a new Opera feature.
If select a EST/PST/PMT or so time, the mouse context menu shows it as a converted local time.
opera or opera gx and what menu?
(i genuinely want to know cause i have opera gx)
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Just now, Souptime said:
no the updated versions of them
oh nice
installing..
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1 minute ago, Jack Mcslay said:
Apparently it's on the website, you just need to edit the url to end in 1_12_0 instead of 1_11_2
yeah they havnt changed the link yet
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Just now, Souptime said:
THE DLCS ARE OUT FOR 1.12!!!!
it is time.
theres more dlcs?
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Just now, Souptime said:
it aint showing on the KSP website
its 2 minutes past 1 give it a minute for their website to update
its not on their website but it is on steam their probaly just setting it up now
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Just now, TheKrakenHerder said:
Is it out?
Lemme check Steam.
i think its coming out on steam later not entirely sure though
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should be out around now
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On 6/20/2021 at 5:46 PM, Rocketry101 said:
I dont know if sombody made one already but just in case no one has here is one.
COUNTDOWN TO 10 YEARS AND UPDATE: around 2 hours
CONFIRMED RELASE TIME: 1:00 PM EST 12:00 CST 10:00 PST
4 minutes until the update
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3 hours ago, Sky Kerman said:
ohhhh
it will probably come out on the ksp launcher pretty soon and steam later
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1 hour ago, RealKerbal3x said:
Look at the date of the post you quoted, I don't think hydraulics were around in 2014
oh yeah lol
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On 4/30/2014 at 1:50 PM, allmhuran said:
I have chosen to play stock parts only. I do use a couple of mods, but only convenience/bugfix/gui improvement mods like editor extensions, precise maneuver nodes, etc.
you could use hydralics and cargo bays
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does this work with 1.11? (if it works with 1.10 it will but i dont know if it works with 1.10)
Just now, lorange7 said:does this work with 1.11? (if it works with 1.10 it will but i dont know if it works with 1.10)
just realised the new thread ignore this comment
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2 minutes ago, Nertea said:
Yeah I'm just going to move this mod to the very bottom of the stack.
not all bad tho near future tech and stations parts expansion are good
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1 minute ago, Geonovast said:
The rule is very much not obsolete. It still applies.
Note though that it is not against the rules to request modders to update, it's against the rules to bully or harass them about it.
yes that is what is ment as there was a rule saying you cannot ask them but is now obsolete
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10 minutes ago, eberkain said:
i understand it may be annoying but no one else has asked yet if someone has already asked then i shouldn't have posted this yet, no one else has asked. i have also seen this thread and have seen the rule against asking modders for updates but this rule is now obsolete (not in use)
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12 minutes ago, eberkain said:
have you tried it? most 1.10 mods work fine in 1.11.
yeah just wanted the inventory to be updated
How to find in game part names from part files?
in KSP1 Technical Support (PC, modded installs)
Posted
Im trying to modify some parts in a mod as the parts are - in my opinion - unbalanced and in the files there is nothing at all i can find that relates it to the in game name, even inside the files. Help would be much appreciated :)